My criticism is only :
- Add button to hide teks bar
- Pick readable fonts
!!!!!!!
renpy has a hotkey for this, in the next update the UI will be revamped, with a better font, and a few more buttons for stuff like that (and skip button)
Really like it dev, and the NTS (not NTR) choice is really good, sexy wife mixed with a little femdom enjoying herself with others is always fun! For the content, do you plan to lead the story in a way where MC gets less and less action and the wife only does certain things with others that she never does with him (particularly naughty stuff maybe) or is your primary focus sharing and just having plenty of adventures shown?
Essentially, but it's more like less sex with the MC shown on-screen. I don't want the MC to become completely pussyfree or anything. Though I have considered perhaps making a toggle for that by choice, because it would be easy to do since you would just see less CGs lol
About the whole tattoo/piercing discussion. QOS wife 2 had an interesting way of dealing with it. After corruption reached the point where she got a spade tattoo on her chest, individual tattoos could be turned on/off in the menu. Like picking clothes in other games. It was a rather simple but effective system where each one was just put on the sprite with an extra layer per tattoo. That way people could pick which of the tattoos looked good and which ones they didn't like. Looking back that game had some really interesting mechanics that were just underutilized
Maybe something similar could be done. Different tattoos/piercings added to the options as corruption progresses and the option to turn (unlocked ones) on and off, so everyone can have her look as slutty as prefered.
That way (if the choice between bwc/bbc actually becomes a thing in later builds) it would probably be less work with the sprites, as the tattoos aren't hard saved on them and can be interchanged based on story decisions. Same for general images that show up regardless of choices. One base image and the other stuff that can be added as an overlaying toggle based on story decisions/menu options.
This is definitely possible, but it would be a bit more work and a little annoying to do. Id have to create a flag for each tattoo individually. It's not impossible it's just it means whenever her sprite appears (or moves) I need to move the tattoo overlay as well.
I was thinking, if anything, I would have a choice for "yes tattoos" or "no tattoos"
With the results of my patreon poll as of right now, I may end up doing a "Yes tattoos" "less tattoos" "no tattoos" option.
I will agree I may have gone a bit overboard with Lucie's tats. She's meant to be a bit of a slutty bimbo who means well. I might change, rearrange some tattoos, or remove a few.
You know this image just made me think. I still haven't played the current build yet due to a lack of time. But the wife is a cat-girl, is the husband (MC) just human or something else? Are there also other animal-people or Kemonomimi (I had to look up this term) in the world that are planned, women or bulls?
>Why are you asking about world-building in a netorase focused game?
I'm retarded.
Catgirl aliens invaded during the cold war and indoctrinated the people into believing they've been here the whole time
There's a few other kemonomimi folks in this world but I have honestly never thought much about you know fleshing out a world-building reason because ultimately I feel it's kinda irrelevant to the plot.
Buuuut, perhaps there will be a werewolf and/or minotaur bull, who knows? Though I do have to be careful about implementing THOSE as patreon gets notoriously anal about those.