I have a question about the various other questions that seem to populate around here.
I've never played this game but I've had my eye on it for the last year or so. Anyways I tend to see people completely lost as to what you need to do and questions about current roadblocks that don't lead anywhere.
Does this game not communicate things well or is it mainly that it's attracting Non-English people as a majority? I'm just wondering since that's what stops me from starting the game in the first place, getting lost and wasting time even if what I'm trying to do doesn't really exist.
I personally feel that the content available in this game (and only the game, not the community around it) is very well communicated, other than for instances of untranslated text. The change logs tell you what's been added; the intro tells you that the game is unfinished, so expect bugs and such; the current end of content for the main plot is clearly communicated via text window; etc.
I personally think that most of the questions on here are because of a couple factors:
1) people (myself included) don't read or don't pay as close attention as they like to think so they miss the developer warnings
2) people skip important plot/text to get to the juicy bits and complain that they don't understand what to do next
3) people don't like to explore (not me, I come from the school hall-wugging/wall hugging to find the secrets)
4) people are impatient to play the latest content and so they play in a language they don't understand and then complain about not understanding it and also complain about a developer not translating a game to a language that isn't their primary fast enough to satisfy their impatient mood.