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AtotehZ

Engaged Member
Aug 24, 2018
2,100
1,410
A playthrough walkthrough would be nice for this game.
I've read the current walkthrough and while it's thorough, there's way too much for someone who just wants to read what the next step is. Call me lazy, but aside from proofreading games sometimes I don't want to bother reading and planning games out on the side of actually playing them.
 
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Kevodi

Member
Mar 14, 2023
246
138
A playthrough walkthrough would be nice for this game.
I've read the current walkthrough and while it's thorough, there's way too much for someone who just wants to read what the next step is. Call me lazy, but aside from proofreading games sometimes I don't want to bother reading and planning games out on the side of actually playing them.
did you really read the topic..?there is one above
 

Nabebebe

Active Member
Feb 7, 2023
784
725
A playthrough walkthrough would be nice for this game.
I've read the current walkthrough and while it's thorough, there's way too much for someone who just wants to read what the next step is. Call me lazy, but aside from proofreading games sometimes I don't want to bother reading and planning games out on the side of actually playing them.
The MV version of the game doesnt have main history, it is just a place to see the scenes on higher resolution while techno is porting and modifying things.

Only things you need to know is that:
You have to raise your adventurer ranker to level 2 on the guild after getting 30 fame to unlock yarizo and missions;
PotionMaker requires that you have visited some places (beach and titanstep, i think) to complete all of her quests;
Some scenes requires a certain level of lust/love (there is information about them in the walkthrough);
Sleep outside of the royal capital to trigger yarizo's relationship levels (also, it is not completed so he's stuck at level 2);
You HAVE TO cheat on this game since there is no decent way to increase or decrease the values, nor a way to see the highest relationship events with yarizo, since he is stuck at level 2. Go to your wardrobe and pick the cheat item then enable event test mode.
 

Mustang1998

Member
Dec 25, 2022
103
85
The truth is, I'm a little burned out from so much NTR Yarizo. Let's see if she puts something new in for PM, who has more scene right now than she does
 

Pagoramix

Member
May 22, 2019
139
230
View attachment 3140742 You are correct in the assessment that the actual update schedule is... inconsistent. This is the scenes added per update. I suppose as with art, the most work is done in a burst of inspiration.
It may be disingenuous for me to say that the trend was 'clear'. Of course, for this style of graph, keeping a line anywhere above 0 is pretty much a win, I suppose.

I considered going by story events, but decided against it, since they were far more sparse, and I'd have fewer data points to work with. However, I suppose if we are tracking the development of the game, the story additions are what we should track.

That being said, they're less easy to quantify. I can clearly quantify HCGs, but story is... I guess I count by quests, but the content of individual quests is varied. Not that I quantified HCGs.

I wonder if I could get a few of you guys to do me some volunteer work, download every version and help me populate my data so I can track Technobrake's seasonal trends over this 4 year period.
As far as data I'd want from each version, it'd be 'date of release', 'number of main quests', 'number of side quests', 'number of events', 'number of H events', 'number of H CG'. 'number of NPCs', 'amount of dialogue'. This would let me kind of pick his brain for whatever part of his game he's focused on doing at that particular point in time. I don't think that Technobrake works on all aspects of his game evenly, and that he might just be really into doing one thing or another at a point in time.

I do think he wants to 'do' this project, I just don't think he's entirely sure what that entails. He has regular polls about what people want to see, and then adds that to his work. I think he's probably got a story in mind, since he never asks about that, but on the art side, he wants to know what people want to see. As seen in the work around Potion Maker and Yarizo, the HCGs are an everything thing, but the story is his own.

That being said, as a casual writer myself, I can probably understand the slow story. He's not satisfied with how it's written. Given that he's selling this as a product and it's part of an interactive video game with potentially multiple endings, it's probably subject to much greater issues of self-criticism than the average casual story.

I don't have the raw data, so I don't have a trendline to draw, but I'd say that this game will take probably 5+ years to come out in full. I'd say the biggest source of uncertainty is Iris. Iris getting her own whole sidestory in a city with a dungeon, with her own combat system and her own villains to fight is a source of concern at the moment. Jimmy and Kohaku's quest seems to be about halfway done. They're 3 star adventurers just about and there's 6 total quest tiers. The final quests may vary a bit in complexity, but I don't imagine they'd be much more. If it was just Jimmy and Kohaku, I'd imagine at most, the final bosses might take a bit of tuning to make them satisfying to fight. Or perhaps just fuck it, they have high health and erotic attacks out the wahzoo and you just need to grind. Either way, I feel like that would take 5 years to do, given how long it's taken to get here.

Iris having her own storyline... I have no clue how long her storyline will last, and given that she has one, I can't say it's impossible for other characters to also. Admittedly, Iris is fairly special. She and Leon are somewhat deuteragonists, existing since the first version, and also, her own story probably doesn't have a well structured star ranking system for quests since she's already a 5 star adventurer. She may well be the only case, and her story may be over and dealt with within a year.

But I can't see the future. I can just draw on the past to try and draw lines into the future. If something bad happens, if something good happens, I can't account for that. I'm no actuary. All said, whatever happens to this game, it's gonna have something like 600+ scenes in it, so buckle up folks.
Honestly buddy, people are already having a hard time feeling concerned about latest updates(me included), i don't think you'll find anyone ready to try out older one. In the end it's not like technobreak is listening to anyone regarding project direction, or even players input(he shut out a promising modding project not so long ago). Wherever he is consistent in his work doesn't really matter in the end, what matter is: are people satisfied with what's been provided.

As you were talking about story writing, story progression and drawing, i couldn't help but think that it's actually where lie the issue in the end. A video game isn't about writting a story. It isn't about drawing things. I don't see a healthy game development that doesn't have a very precise story and thus very precise scene to do. You don't design a house as you're building it, you don't hapazardly make wall and roof hoping for the best. You don't write a story as you write a one shot. You don't draw a comic as you make a portrait. Inspiration should never be the issue in those matters. You don't start any of it without already having that inspiration.

And honestly i don't think that's what he does. It isn't like the story is that original. It's not a game about a story, it's a porno about a nympho priestess and her cuck of a boyfriend. The story is an excuse, a pretext, for the scene to happen.

The feeling that i think every one have is that he is constently post poning progression of any kind. The vast majority of the content provided since two years might as well be DLC. Yarizo, Potion maker, Iris, all of them arn't important to the plot. And during this time, as were saying people a few post up mine, the game is in a dire state: requiring cheat to progress, lacking of basic feature like a gallery, stats and combat feature still clunky AF, multiple bugs remaining litteraly years after first appearance. Honestly with how much content there is in the game, if he would only round things up, we could have an initial release already.

But indeed, it seems like we are stuck in this state for multiple years, you say 5 years, i say that the way things are going right now, i simply don't see it being completed. It does not feel like the game is progressing at all, it feels like it is stagnating. I don't know if it is lazyness, incompetance, personnal issue of any kind, i'm not here to blame. Something is just definitely wrong, and for sure technobrake does not acknoledge it :KEK:

I'd like to ad that there is many, many games that chose at some point to never deliver a completed version of themselves(ofc am assuming but it's quite obvious) like warlock&boobs, seeds of chaos, something unlimited and the list goes on and on... But they have the delicacy to have somewhat consistency in their release, to have actual implemented scene, to sometimes deliver whole chunk of story in big updates. What bother me with NymPri is that 3 years in, the whole game is still very sketchy. Everythings looks half made, quickly done, not quite refined. Even for very low standards. For fuck sake, you showed more dedication in three graph than technobrake never shown for the dam game:KEK:
 

Missmiles

Active Member
Aug 12, 2018
717
516
Honestly buddy, people are already having a hard time feeling concerned about latest updates(me included), i don't think you'll find anyone ready to try out older one. In the end it's not like technobreak is listening to anyone regarding project direction, or even players input(he shut out a promising modding project not so long ago). Wherever he is consistent in his work doesn't really matter in the end, what matter is: are people satisfied with what's been provided.

As you were talking about story writing, story progression and drawing, i couldn't help but think that it's actually where lie the issue in the end. A video game isn't about writting a story. It isn't about drawing things. I don't see a healthy game development that doesn't have a very precise story and thus very precise scene to do. You don't design a house as you're building it, you don't hapazardly make wall and roof hoping for the best. You don't write a story as you write a one shot. You don't draw a comic as you make a portrait. Inspiration should never be the issue in those matters. You don't start any of it without already having that inspiration.

And honestly i don't think that's what he does. It isn't like the story is that original. It's not a game about a story, it's a porno about a nympho priestess and her cuck of a boyfriend. The story is an excuse, a pretext, for the scene to happen.

The feeling that i think every one have is that he is constently post poning progression of any kind. The vast majority of the content provided since two years might as well be DLC. Yarizo, Potion maker, Iris, all of them arn't important to the plot. And during this time, as were saying people a few post up mine, the game is in a dire state: requiring cheat to progress, lacking of basic feature like a gallery, stats and combat feature still clunky AF, multiple bugs remaining litteraly years after first appearance. Honestly with how much content there is in the game, if he would only round things up, we could have an initial release already.

But indeed, it seems like we are stuck in this state for multiple years, you say 5 years, i say that the way things are going right now, i simply don't see it being completed. It does not feel like the game is progressing at all, it feels like it is stagnating. I don't know if it is lazyness, incompetance, personnal issue of any kind, i'm not here to blame. Something is just definitely wrong, and for sure technobrake does not acknoledge it :KEK:

I'd like to ad that there is many, many games that chose at some point to never deliver a completed version of themselves(ofc am assuming but it's quite obvious) like warlock&boobs, seeds of chaos, something unlimited and the list goes on and on... But they have the delicacy to have somewhat consistency in their release, to have actual implemented scene, to sometimes deliver whole chunk of story in big updates. What bother me with NymPri is that 3 years in, the whole game is still very sketchy. Everythings looks half made, quickly done, not quite refined. Even for very low standards. For fuck sake, you showed more dedication in three graph than technobrake never shown for the dam game:KEK:
I agree, but 'delicacy' refers to food, I think you mean 'decency'.
 
3.30 star(s) 79 Votes