- Apr 2, 2018
- 258
- 492
Hi guys,
I am currently trying to use an asset from Blender. (Link to the asset :
So I export the asset in wavefront (obj) format and import it into DAZ Studio.
After some adjustments (adding textures, rigging and adding weight maps) I'm happy with the new figure.
Only, at this moment I realize that there is some kind of distortion on some polygons (which is not present in Blender).
I retested and the problem is already present after the import. Since it's not in Blender, I guess it's an invisible or compatibility problem (possible ?).
Anyone know what could be causing this problem ? And, if so, how to fix it ?
There seems to be a bug, I can't post screenshots.
I made a video instead :/
In blender, the result is the same as in the asset link.
Edit : Ok, I think I found it...
Am I correct here ?
I am currently trying to use an asset from Blender. (Link to the asset :
You must be registered to see the links
)So I export the asset in wavefront (obj) format and import it into DAZ Studio.
After some adjustments (adding textures, rigging and adding weight maps) I'm happy with the new figure.
Only, at this moment I realize that there is some kind of distortion on some polygons (which is not present in Blender).
I retested and the problem is already present after the import. Since it's not in Blender, I guess it's an invisible or compatibility problem (possible ?).
Anyone know what could be causing this problem ? And, if so, how to fix it ?
I made a video instead :/
In blender, the result is the same as in the asset link.
Edit : Ok, I think I found it...
Am I correct here ?
Last edited: