Review for version 1.4. of Odyssey of Gianna
This game might not be for those who need HD anime artstyle and frequent H-scenes, super satisfying combat, or constant dialogue and character interaction. For them, there are plenty other fish in the sea.
However. Odyssey of GIanna can be absolutely amazing for those interested in transformation of various kinds, both physical and mental, that is also well translated into gameplay. For them, I rate this game 4-5 stars.
It's a sandbox game in which you can approach objectives and world zone in almost any order you please.
It sports many different transformations such as cowgirl, cheerleader, bimbo, orc, ero-clown, latex drone, stone golem, onahole, soulgem, and tons of different alterations to their mind, behavior and facial expressions.
Artwork is replaced by 2D, simple but cute Kisekae models to save time and budget for what really clicks in this game - TF fetishism with variety and immersion.
And here's what makes this game rather unique - Each of those forms come with their own set of abilities, stats, statuses, leveling, pros and cons that impacts your playthrough in interesting and erotic ways. Each form compliments or contrasts each character in different ways, noticable both in portrait and overworld models.
The combat is straight forward, nothing flashy yet not too grindy. Each of the 8 characters start out with completely different skillsets as they are of different classes, and can be further set apart by aforementioned transformations. Even if your team members turn into cows, brainwashed maids, statues, zombies or marionettes, they can still be used in combat to various extent.
The transformations can be triggered by events, enemy attacks, traps and your own items, and they mostly stick until you buy one of the many, overly cheap curing items.
Gianna has only a few plotlines that're easy to follow, but for quest/objectives and knowing where to go next, there's no in-game log so have a notepad doc ready to jot down the pointers you're given.
There really isn't a lot of sex in this game, but in the few scenes it is, it is definetly tied to either mid-combat attacks, hypnotism and transformation. Almost every one of the 60-something mobs have each their unique Bad End too, and so do the 13-ish bosses.
And by goddess, are the bad ends juicy. Short, but juicy.
There's a lot of domination tied to the crew losing control of their body, being paraded or put on pedestal as lesser beings, and even having their identity erased in some cases.
And for each boss you defeat, you're always rewarded with getting the choice of sparing or punishing the adversary... The latter gives them a real mouthful of their own sexy medicine.
The first time I went in blind and yet at a steady pace, I reached the endgame content after no less than 20 hours. 20 exciting and blissful hours. Looked through my Journal and saw that roughly half of the possible 56 statuses and 48 bad ends had been unlocked. Finding the rest can take 2 to 5 more hours, but enjoying all the replayability this game has, over 30 hours did I spend just fooling around and experiementing.
There are naughty little secrets hidden everywhere, and team members to leave behind in crypt tombs, strip bars or as decorations in your cabin.
Somebody else on F95 once compared Gianna to Skyrim, in that the game is "as wide as an ocean, and deep as a paddling pool".
This I can now confirm a month later - While I'd wish for a lot more fleshed out interactions and scene writing here and there, the dev has made sure to spread out the good TF/hypno content aaaaall over the wedding cake. And, rumors say there's a large expansion somewhere not too far in the horizon!
And so I conclude, that Odyssey of Gianna is a must-try for all fans of transformation and hypnotism.
Far from everyone will like it, but a good handful of people here will like it a lot.