4.5/5, taking half a point for some stock asset use and certain content, mandatory and optional/missable, being difficult to access without a walkthrough.
I very heavily recommend downloading at least the Stickers mod for this game, since it adds so much content with two new characters and like 250 new transformation sprites/portraits per each character.
This game serves as a base to compare all other transformation games against, with three key points:
This is counterbalanced by developing strategies based off of transformations. Army of lusty maids? Keep a golden statue around for stat boosts? Mimic chains with Faceless Maids? Rolling dice blocks? Unlimited Magical Girl Works to completely annihilate the final bosses with auto-stat buffs? I had a ton of fun trying the most ridiculous party combinations to beat bosses with.
Most of the sensuality of the game comes from the variety of transformations, so your mileage may vary on the sexiness.
Characters-wise, each playable character has their own design, motivations, and endings. One I loved, five of them I liked, two I hated, and the rest I felt indifferent to in the end.
The tilesets and combat animations are stock. I played most of the game with combat animations disabled via editing the engine's files directly, to be honest.
After beating the game, it has a built-in Randomizer should you wish to replay again with some spice, plus a boss rush.
The game didn't have any catastrophic, game-halting bugs, but one Boss Rush fight looped endlessly, and another bug caused my party members to duplicate (which I abused for my Unlimited Magical Girl Works to buff my entire team's stats by 50% for the entire fight!)
tl;dr, Minus a few hiccups, it's the gold standard for transformation games, and an above average RPG Maker game.
I very heavily recommend downloading at least the Stickers mod for this game, since it adds so much content with two new characters and like 250 new transformation sprites/portraits per each character.
This game serves as a base to compare all other transformation games against, with three key points:
- There are a ridiculous number of transformations, and each character has custom dialogue/sprites/portraits. Adding the Stickers mod jacks this number up to absurd levels.
- Gameplay revolves around the complex changes introduced by transformations, which range from somewhat complex status effects to changing your class/skills/passives to outright removing a character from the party entirely. Class changes in particular allow you to gain Job Points in that class to learn transferrable skills. Shockingly, the party setups you can create with this can end up more complicated than even a mainline JRPG!
- Transformations do not always result in Bad Ends and persist outside of the area/scene in which the transformation occurred. If you want to beat everything up with an army of slimes, you can keep them transformed to your heart's content.
- Wander around
- Fight enemies and discover transformations
- Find a dungeon
- Do some minor transformation-related puzzle solving (putting a Soul Gem in a Golem to make them move took me forever to solve, and Samona requiring a Doll to access the dungeon required me to look it up in a guide after completing all other content)
- Beat up the boss and decide whether to punish them or be merciful (almost all bosses have this)
- Get a useful powerup/party member/service/whatever
This is counterbalanced by developing strategies based off of transformations. Army of lusty maids? Keep a golden statue around for stat boosts? Mimic chains with Faceless Maids? Rolling dice blocks? Unlimited Magical Girl Works to completely annihilate the final bosses with auto-stat buffs? I had a ton of fun trying the most ridiculous party combinations to beat bosses with.
Most of the sensuality of the game comes from the variety of transformations, so your mileage may vary on the sexiness.
Characters-wise, each playable character has their own design, motivations, and endings. One I loved, five of them I liked, two I hated, and the rest I felt indifferent to in the end.
The tilesets and combat animations are stock. I played most of the game with combat animations disabled via editing the engine's files directly, to be honest.
After beating the game, it has a built-in Randomizer should you wish to replay again with some spice, plus a boss rush.
The game didn't have any catastrophic, game-halting bugs, but one Boss Rush fight looped endlessly, and another bug caused my party members to duplicate (which I abused for my Unlimited Magical Girl Works to buff my entire team's stats by 50% for the entire fight!)
tl;dr, Minus a few hiccups, it's the gold standard for transformation games, and an above average RPG Maker game.