Earliestbird thank you for the update.
I last played version 0.2.2. Although I didn't notice many differences (except for the introduction of the goblin girl) the game felt smoother and I really like the music pieces you added.
Like Useck previously mentioned: sometimes 2 songs are playing simultaneously.
I don't know how many girls you want to add but as long as it's not at least 2 moren, no person with comon sense will pick the passives where Raven gets boni when she's not working, although they fit quite nicely to her personality.
After some time and upgrades in the game you will have enough resources to use the 'train' active skill on cooldown. I find it quite irritating to always have to go back and manually click them everya three days. Perhaps you could implement an auto-train function that uses that skill on cd on the lowest statpair?
Dalenas' Battle Tance skill seems a bit over the top: you loose 30 Mindful and convert a full bar that you have to fill up again before you can use the skill effectively again. Normally because of the skirmishes you dont want to loose any bars..... In contrast with Defense you also loose 30 Skillpoints, just spread out evenly, get 7 Defense but don't lose a full bar. The skill just looks weaker than a skill that is available to every character.
Dalenas' Honorbound is linked to how the MC is skilled. You basically dictate how his stats have to look to use the variation you want. If you use a non-stoic build you will always end up with +10 stoic for Dalena (even if it's maxed out) and +5 stoic for the player. If you have her passive that increases max stat +1/day and it's not stoic you will always end up with this variation.
In my opinion you should check how you want to go with the stat increase of the girls throughout the game. If the requirement for the skrimishes continously increase there should be an option to grow the girls decently (and equally) as well. Works well with Raven with her passives for +3Max/day and +5random skill/day. So in 15 days she gets +45 max skill and +75 skillpoints. Dalena doesn't have a continious growth option for skill and skill max at all except for the train option. Dalena gets +15 Mindful from Battle Trance in 15 days and either +10 stoic or +20 stoic max - much less than Raven and much more focused. Mel gets +10/15 skillpoints from her first unique talent and lets say around 45 skillpoints in Mindful/Magnetic from A Lady's Wish. In additon she gets +skill from the player and can increase either max skill or normal skill with her 50 essence passive (would be useful if you could enable/disable this talent at will after buying it once). Long story short - I think Dalena significantly falls short in her stat development in comparison to Raven and Mel.
After some time your inventory gets flooded. It would be really helpful if you could highlight new items.
You always have the same picture when you're home. Would be really nice if the picture would change depending on what upgrades you have built.
A nice QoL upgrade would be to distribute more than 1 point for the girls/player.
The stat bars of the girls are missleading with thei bars as they don't have the same max value. E.g. my Raven has 174/179 Stoic and 231/252 Wild. On a first glance they look pretty much 'maxed out' with Stoic being 'better' than Wild. I'd suggest you make the bars 3 colored: Blue for the part of the current value (as it is), black for the part you have until you reach the max of the skill (as it is) and a greyed out part for the amount the current skill max differs from the overall max value of all skills.
PS: I really like Dalena and Melrose and I'm looking forward to new content for them. In addition, I very much appreciate it, that you also implement some QoL upgrades instead of throwing out new content without improving the actual gameplay.
Keep up with the good work, I'm already curious on how things develop from here.