Hmmm more of a fan of big dicked NTR over trainers but am cautiously watching at the moment. My take on version 0.2 is that this game is lacking in fulfillment and largely has the tedium that most trainers have. To begin with while I am of the view that games should offer some challenge or the illusion of challenge to justify a player in earning the goal. Here the goal is the training of a heroine, largely Lucy, but such goal must be earned in some form or fashion. In trainers, and here, this is done by spending time to earn money which is spent on items to build points to unlock the affection or control over heroines. This concept is largely a point of issue for myself, as I find it tedious and annoying. Though I understand the point of such a task, as to justify there being a game in the first place rather than than a collection of a random character having sex with Fairy Tale characters. As such I rather argue that the core of the game should be changed itself to a RPG to allow for a different challenge itself or that a story should be put in to breakup the repetitive act of clicking C class adventure and sleep.
Now while the creator of this game and some reading may find such a suggestion untenable as due to required time needed to be spent, or due to a love of the simplicity of trainers themselves. I must put forward the humble view that the adding of an RPG element will greatly enhance the quality and immersion of the game. To begin with there is easy software available like RPG Maker that would allow for such a change, but more importantly that such a change would allow for the player to fight the monster and experience just how powerful Lucy is over the MC at the beginning of the game. Next such a change would allow the creation of the fairy tale base and town, and would allow players to engage with players in a more organic way such as dates. Lastly, such a change would allow for subtle showings of corruption such as Lucy masturbating in her room.
Though if such a suggestion is unpersuasive then I suggest that the creator at least raise the tension in the story to grant the illusion of challenge. For this I suggest the adding of Natsu who will seek to rekindle his friendship with Lucy, which will put pressure on the player to make Lucy fall before such action happens. This could also add an NTR twist but more importantly will put pressure on the player to work fast or lose out on a isolated Lucy forever. Though again such action should be coupled with game play changes to boost the challenge on the player in some form or fashion.