MurrayMods, gonna be a busy week mate, updates to this and temptations of love dropped, on top of yer ongoing cybernetic seduction
Awesome MurrayMods ! (im)patiently waiting for your update!2024-11-19: Updating Mod for Office Perks version 0.1.4
You are so right. But Cybernetic and Office are done. Now I'm going to dedicate myself to updating Temptations.MurrayMods, gonna be a busy week mate, updates to this and temptations of love dropped, on top of yer ongoing cybernetic seduction
Just want to point out here that there's nothing incorrect in this image. The mod you used is still telling you which is the better option, it's just also telling you what is happening under the floorboards when you make a choice.Seems the choices are marked wrong here. I only get the screaming if i ask about the standup
View attachment 4109034
My friend,This might be hard to follow up on.
Of my last 6 saves, three of them loaded into an error page and the rest loaded at points other than the save point (None of them were the end of 0.1.3 btw, I hadn't got there yet). I also couldn't go backwards and ignoring gave me a start screen.
The oldest save I loaded took me to a point I recognized as being just a few images earlier, so I continued from there. New saves made with the current version seem to work fine.
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Oops. The eternal benefit of copy and paste. Thanks so much for the heads up.You don't have permission to view the spoiler content. Log in or register now.
Oops. The eternal benefit of copy and paste. Thanks so much for the heads up.
I'm not sure if I understood the question correctly. The game is very sensitive to the INT, REL and LOVE parameters. It not only accumulates the amount of points obtained but also the attempts. For that reason the Mod shows the amount of points obtained against the number of times a decision was made about those points. Like the image you showed me: Maria 3/5.Question about the post-party pokemon mod: did one of them count or does the rest of the game treat you as if you went home alone?
Nope you answered it. All points awarded via Mod version.I'm not sure if I understood the question correctly. The game is very sensitive to the INT, REL and LOVE parameters. It not only accumulates the amount of points obtained but also the attempts. For that reason the Mod shows the amount of points obtained against the number of times a decision was made about those points. Like the image you showed me: Maria 3/5.
In the post-party event the chosen girl gets the points but all the others lose their points, which puts them at a certain disadvantage as the game progresses. If you decide to spend the night alone, all the girls lose points (Except choosing the MOD: All option which allows all girls to get their points).
The problem with this approach is that if you throw away an opportunity to get points with a girl, those points never come back because they are always compared against the total attempts.
Unless you deliberately don't want to follow the route of a certain LI, it is recommended that you don't miss any opportunity to score points. Most events that are triggered by the amount of points obtained, if that amount is not reached the event does not occur, but, in addition, that event is considered as an attempt, further increasing the difference between points obtained and attempts, which effectively prevents future events with that LI from occurring.
I talked to the developer about this issue but he didn't give it much thought. I really can't understand how this game can be played without a Mod.
I may not have answered your question, but I hope you can get something out of my verbosity.
Best regards,
Murray.
Thank you.Thanks for the mod!
These "all" instead of "single-choice" mod-options are always godsend!
There are some mistakes in script_day_twelve.rpy:
"Kiss her. [ModGreen]([maria.n].Int +1 = [Mod1]/[Mod2])":
$ maria.relationship_change(1)
"Don't. [ModRed]([maria.n].Int +0 = [maria.int]/[Mod2])":
$ maria.relationship_change(0)
"Kiss her. [ModGreen]([eva.n].Int +1 = [Mod1]/[Mod2])":
$ eva.relationship_change(1)
"Don't. [ModRed]([eva.n].Int +0 = [eva.int]/[Mod2])":
$ eva.relationship_change(0)
These are relationship changes and not interest ones.