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Mod Ren'Py Office Perks [v0.1.4] Walkthrough Mod [MurrayMods]

MurrayMods

Member
Modder
Nov 28, 2022
401
4,603
My friends,
Another (day in the Office) update where we managed to keep all the routes open and see all the scenes. Sadly, I feel like that's coming to an end. My spidey sense tells me that Eva is about to ask for exclusivity. So far the code is simple and straightforward but I don't know what Dev will do if he decides to keep several routes separate. Only time would tell!
Best regards,

Murray.
 

Elhemeer

Conversation Conqueror
Jun 20, 2022
6,281
10,462
Seems the choices are marked wrong here. I only get the screaming if i ask about the standup

View attachment 4109034
Just want to point out here that there's nothing incorrect in this image. The mod you used is still telling you which is the better option, it's just also telling you what is happening under the floorboards when you make a choice.
 

Elhemeer

Conversation Conqueror
Jun 20, 2022
6,281
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This might be hard to follow up on.

Of my last 6 saves, three of them loaded into an error page and the rest loaded at points other than the save point (None of them were the end of 0.1.3 btw, I hadn't got there yet). I also couldn't go backwards and ignoring gave me a start screen.

The oldest save I loaded took me to a point I recognized as being just a few images earlier, so I continued from there. New saves made with the current version seem to work fine.

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MurrayMods

Member
Modder
Nov 28, 2022
401
4,603
This might be hard to follow up on.

Of my last 6 saves, three of them loaded into an error page and the rest loaded at points other than the save point (None of them were the end of 0.1.3 btw, I hadn't got there yet). I also couldn't go backwards and ignoring gave me a start screen.

The oldest save I loaded took me to a point I recognized as being just a few images earlier, so I continued from there. New saves made with the current version seem to work fine.

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My friend,
Until version 0.1.3, Dev was making changes to the code from the beginning of the game. Especially with the parameters that measure interest, relationships and love. In fact, I was surprised when developing version 0.1.4 of the Mod and not finding any changes in the code from the beginning. Unfortunately, my recommendation is the same as always: start a new game. That's what I do.
Best regards,

Murray.
 
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MurrayMods

Member
Modder
Nov 28, 2022
401
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Oops. The eternal benefit of copy and paste. Thanks so much for the heads up.
1732168622821.png

Done. I think I'll go back and review all the decisions.
Looking back at the image you sent me, an existential doubt assails me: I see in your playthrough that Maria has 3/5 love points. What happened, my friend? You don't like Maria? I'm so disappointed...
 

Elhemeer

Conversation Conqueror
Jun 20, 2022
6,281
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I'm doing a FWB run ... also, that was during your "pokemon" mod for the post-party sleepovers.
 

Elhemeer

Conversation Conqueror
Jun 20, 2022
6,281
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Question about the post-party pokemon mod: did one of them count or does the rest of the game treat you as if you went home alone?
 

MurrayMods

Member
Modder
Nov 28, 2022
401
4,603
Question about the post-party pokemon mod: did one of them count or does the rest of the game treat you as if you went home alone?
I'm not sure if I understood the question correctly. The game is very sensitive to the INT, REL and LOVE parameters. It not only accumulates the amount of points obtained but also the attempts. For that reason the Mod shows the amount of points obtained against the number of times a decision was made about those points. Like the image you showed me: Maria 3/5.
In the post-party event the chosen girl gets the points but all the others lose their points, which puts them at a certain disadvantage as the game progresses. If you decide to spend the night alone, all the girls lose points (Except choosing the MOD: All option which allows all girls to get their points).
The problem with this approach is that if you throw away an opportunity to get points with a girl, those points never come back because they are always compared against the total attempts.
Unless you deliberately don't want to follow the route of a certain LI, it is recommended that you don't miss any opportunity to score points. Most events that are triggered by the amount of points obtained, if that amount is not reached the event does not occur, but, in addition, that event is considered as an attempt, further increasing the difference between points obtained and attempts, which effectively prevents future events with that LI from occurring.
I talked to the developer about this issue but he didn't give it much thought. I really can't understand how this game can be played without a Mod.
I may not have answered your question, but I hope you can get something out of my verbosity.
Best regards,

Murray.
 
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Elhemeer

Conversation Conqueror
Jun 20, 2022
6,281
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I'm not sure if I understood the question correctly. The game is very sensitive to the INT, REL and LOVE parameters. It not only accumulates the amount of points obtained but also the attempts. For that reason the Mod shows the amount of points obtained against the number of times a decision was made about those points. Like the image you showed me: Maria 3/5.
In the post-party event the chosen girl gets the points but all the others lose their points, which puts them at a certain disadvantage as the game progresses. If you decide to spend the night alone, all the girls lose points (Except choosing the MOD: All option which allows all girls to get their points).
The problem with this approach is that if you throw away an opportunity to get points with a girl, those points never come back because they are always compared against the total attempts.
Unless you deliberately don't want to follow the route of a certain LI, it is recommended that you don't miss any opportunity to score points. Most events that are triggered by the amount of points obtained, if that amount is not reached the event does not occur, but, in addition, that event is considered as an attempt, further increasing the difference between points obtained and attempts, which effectively prevents future events with that LI from occurring.
I talked to the developer about this issue but he didn't give it much thought. I really can't understand how this game can be played without a Mod.
I may not have answered your question, but I hope you can get something out of my verbosity.
Best regards,

Murray.
Nope you answered it. All points awarded via Mod version.

(also, I saw all the pics on the phone in later conversations, so that updated my thinking too)
 

freddygonzo

Member
Apr 26, 2024
111
79
Thanks for the mod!
These "all" instead of "single-choice" mod-options are always godsend!
There are some mistakes in script_day_twelve.rpy:

"Kiss her. [ModGreen]([maria.n].Int +1 = [Mod1]/[Mod2])":
$ maria.relationship_change(1)
"Don't. [ModRed]([maria.n].Int +0 = [maria.int]/[Mod2])":
$ maria.relationship_change(0)

"Kiss her. [ModGreen]([eva.n].Int +1 = [Mod1]/[Mod2])":
$ eva.relationship_change(1)
"Don't. [ModRed]([eva.n].Int +0 = [eva.int]/[Mod2])":
$ eva.relationship_change(0)

These are relationship changes and not interest ones.
 
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MurrayMods

Member
Modder
Nov 28, 2022
401
4,603
Thanks for the mod!
These "all" instead of "single-choice" mod-options are always godsend!
There are some mistakes in script_day_twelve.rpy:

"Kiss her. [ModGreen]([maria.n].Int +1 = [Mod1]/[Mod2])":
$ maria.relationship_change(1)
"Don't. [ModRed]([maria.n].Int +0 = [maria.int]/[Mod2])":
$ maria.relationship_change(0)

"Kiss her. [ModGreen]([eva.n].Int +1 = [Mod1]/[Mod2])":
$ eva.relationship_change(1)
"Don't. [ModRed]([eva.n].Int +0 = [eva.int]/[Mod2])":
$ eva.relationship_change(0)

These are relationship changes and not interest ones.
Thank you.