Elhemeer
Conversation Conqueror
- Jun 20, 2022
- 6,879
- 11,452
It's disabled until he finishes the latest version.i cant click on the link for the mod?
It's disabled until he finishes the latest version.i cant click on the link for the mod?
# original:
#count num of interests to determine if gets menu, auto-skips to one-girl route, or goes home alone
if jenny.int >= jenny.maxInt-int_forgiveness and jenny.rel >= jenny.maxRel-rel_forgiveness:
$ numOfChoices += 1
$ singleChoice = "jenny"
if nikki.int >= nikki.maxInt-int_forgiveness and nikki.rel >= nikki.maxRel-rel_forgiveness:
$ numOfChoices += 1
$ singleChoice = "nikki"
if grace.int >= grace.maxInt-int_forgiveness and grace.rel >= grace.maxRel-rel_forgiveness:
$ numOfChoices += 1
$ singleChoice = "grace"
if maria.int >= maria.maxInt-int_forgiveness and maria.rel >= maria.maxRel-rel_forgiveness:
$ numOfChoices += 1
$ singleChoice = "maria"
#must have MAX interest and relationship for Haley
if haley.int >= haley.maxInt and haley.rel >= haley.maxRel:
$ numOfChoices += 1
$ singleChoice = "haley"
if eva.int >= eva.maxInt-int_forgiveness and eva.rel >= eva.maxRel-rel_forgiveness:
$ numOfChoices += 1
$ singleChoice = "eva"
# modded:
#count num of interests to determine if gets menu, auto-skips to one-girl route, or goes home alone
if jenny.int >= (jenny.maxInt - int_forgiveness) and jenny.rel >= (jenny.maxRel - rel_forgiveness):
$ numOfChoices += 1
$ singleChoice = "jenny"
if nikki.int >= (nikki.maxInt - int_forgiveness) and nikki.rel >= (nikki.maxRel - rel_forgiveness):
$ numOfChoices += 1
$ singleChoice = "nikki"
if grace.int >= (grace.maxInt - int_forgiveness) and grace.rel >= (grace.maxRel - rel_forgiveness):
$ numOfChoices += 1
$ singleChoice = "grace"
if maria.int >= (maria.maxInt - int_forgiveness) and maria.rel >= (maria.maxRel - rel_forgiveness):
$ numOfChoices += 1
$ singleChoice = "maria"
if haley.int >= (haley.maxInt - int_forgiveness) and haley.rel >= (haley.maxRel - rel_forgiveness):
$ numOfChoices += 1
$ singleChoice = "haley"
if eva.int >= (eva.maxInt - int_forgiveness) and eva.rel >= (eva.maxRel - rel_forgiveness):
$ numOfChoices += 1
$ singleChoice = "eva"
Yes. Your point?Looks like there's a bug on day 12 with the party.
I ended up taking Haley home, while I had 0 points with her. Comparing to the original code, there's been some changes there.
Code:# original: #count num of interests to determine if gets menu, auto-skips to one-girl route, or goes home alone if jenny.int >= jenny.maxInt-int_forgiveness and jenny.rel >= jenny.maxRel-rel_forgiveness: $ numOfChoices += 1 $ singleChoice = "jenny" if nikki.int >= nikki.maxInt-int_forgiveness and nikki.rel >= nikki.maxRel-rel_forgiveness: $ numOfChoices += 1 $ singleChoice = "nikki" if grace.int >= grace.maxInt-int_forgiveness and grace.rel >= grace.maxRel-rel_forgiveness: $ numOfChoices += 1 $ singleChoice = "grace" if maria.int >= maria.maxInt-int_forgiveness and maria.rel >= maria.maxRel-rel_forgiveness: $ numOfChoices += 1 $ singleChoice = "maria" #must have MAX interest and relationship for Haley if haley.int >= haley.maxInt and haley.rel >= haley.maxRel: $ numOfChoices += 1 $ singleChoice = "haley" if eva.int >= eva.maxInt-int_forgiveness and eva.rel >= eva.maxRel-rel_forgiveness: $ numOfChoices += 1 $ singleChoice = "eva"
Code:# modded: #count num of interests to determine if gets menu, auto-skips to one-girl route, or goes home alone if jenny.int >= (jenny.maxInt - int_forgiveness) and jenny.rel >= (jenny.maxRel - rel_forgiveness): $ numOfChoices += 1 $ singleChoice = "jenny" if nikki.int >= (nikki.maxInt - int_forgiveness) and nikki.rel >= (nikki.maxRel - rel_forgiveness): $ numOfChoices += 1 $ singleChoice = "nikki" if grace.int >= (grace.maxInt - int_forgiveness) and grace.rel >= (grace.maxRel - rel_forgiveness): $ numOfChoices += 1 $ singleChoice = "grace" if maria.int >= (maria.maxInt - int_forgiveness) and maria.rel >= (maria.maxRel - rel_forgiveness): $ numOfChoices += 1 $ singleChoice = "maria" if haley.int >= (haley.maxInt - int_forgiveness) and haley.rel >= (haley.maxRel - rel_forgiveness): $ numOfChoices += 1 $ singleChoice = "haley" if eva.int >= (eva.maxInt - int_forgiveness) and eva.rel >= (eva.maxRel - rel_forgiveness): $ numOfChoices += 1 $ singleChoice = "eva"
Nothing in the description of the mod says that it changes the game's logic, so I assumed this was a bug.Yes. Your point?
You're right. My mods tend to keep all routes open and allow the player to see all the scenes in one playthrough. But in this case I didn't mention that in the mod's OP. I'll fix it when I have a minute.Nothing in the description of the mod says that it changes the game's logic, so I assumed this was a bug.
I did not see this button. My use-case probably doesn't align with your intent, since I was playing through a celibate run to see how the pathing worked out. I was using your mod to make sure to not pick the /right/ choices, so didn't end up on the choice screen either.Surely the MOD: All button when choosing a single girl at the end of the party must have given you some insight that the mechanics are not exactly the same as the original game.
In my installation it works perfectly:So, for some reason your mod prevents the main menu screen from appearing. Fired up the game for the first time and it went from the presplash black screen to the error screen. Ignore took me into the game, and I was able to input a new name and then get to the save screen but clicking main menu from there also took me to the error screen.
----------------------
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/screens.rpy", line 532, in execute
screen main_menu():
File "game/screens.rpy", line 532, in execute
screen main_menu():
File "game/screens.rpy", line 546, in execute
vbox:
File "game/screens.rpy", line 549, in execute
imagebutton auto "gui/Steam-Logo_%s.png" action OpenURL("You must be registered to see the links")
Exception: Imagebutton does not have a idle image. (auto='gui/Steam-Logo_%s.png').
-----------------------
Edited to add: the use of ## in the screens.rpy file made for a quick and dirty fix of the problem.
Today or tomorrow.How long does it usually take to update the mod? Want to know when I can come back to check.
Thanks.
yay, update on the way!2025-04-13: Updating Mod for Office Perks version 0.1.6
No, the mod allows the player to complete any option as they see fit.Are the relationship points and some choices auto picked with the mod? Because there's a bunch of choices missing.