Oh So Hero! Dev Preview #5
This development preview will give you a look into new features coming to
Oh So Hero!
Ket's Update:
High Quality Animations are coming to version 0.16.200! Actually, they're
lossless~ I wrote a custom compression system tailored to the particular type of animations we use in
Oh So Hero! The High Quality (HQ) animations will be included in the same build as the standard quality (sd) animations. There will not be a separate "HD" build like there was for v0.14.000.
The disk space used by the game has increased, but thankfully, its zipped size hasn't grown much:
- Zipped: 363 MB (sd) → 521 MB (sd + HQ)
- Extracted: 777 MB (sd) → 2.19 GB (sd + HQ)
There are three different options for when High Quality Animations should be used:
Never,
Gallery Only, and
Always (both Gallery and Gameplay). If your machine has less than 8GB of RAM, it will default to Never. Otherwise it will default to Gallery Only. You may toggle this to your desired setting in the Options under the Visuals category. After changing the setting you may need to restart the game for it to take effect. Here's my setting:
A comparison of lossless (high quality) and standard quality compression:
As this new form of compression requires increased RAM and CPU resources, you may want to use the "Always" setting only if you have a capable 3D gaming PC. It's still a bit experimental, so your results may vary. Nevertheless, I will be looking at ways to improve performance as development continues.
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On a side note, Epilepsy Guard has been moved to the Gameplay Section for easier access, and because keeping the guard enabled (
it's on by default) may affect certain gameplay aspects. For example, with the guard on, there will be no flash of light on the screen before climax, thus removing indication of time remaining when breaking out of a power struggle. The following is my setting because I don't experience issues with epilepsy or photosensitivity:
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We'll be back soon with a new build for $5+ patrons! Cheers~