This review is based on Ch 1 Ver 2.0, on 3/20/18.
Wonder why I skipped over this the first time around. There is a potentially intriguing story coming here, although at this point we really don't know too much about what it is. What we do have here is a well crafted introduction to the main characters.
Unlike 99% of the other developers making these games, Eiderdown has a good understanding of how to create a scene. He shows us instead of tells us a lot of what is going on, this is so important and all developers need to learn this. A good example is when the MC gets accosted on the street, I didn't see it coming but if you rollback to the previous screen you will. There are simple things like a new screen when the dialog progresses to others that are more nuanced, like the movement of items and people in the background. If you take a look at the people in the background you can also notice a lot of interesting details. For instance, there is one screen where the MC is walking down a street and off in the corner of the picture it looks like a girl is about to slug her boyfriend.
Although he does seem to be a master of scene creation, there are some problems with the actual renders. Graininess, is first and foremost. It could be a matter of lighting or cutting the render time short, or both. Definitely, over-compression of the pictures is contributing to the problem as it is creating a lot of artifacts.
The script is solid in grammar and spelling, but also in the actually telling of the story. There is no pointless, meandering of the dialog or commentary.
Admittedly, there is little content at the moment so it is not a must download. But it does hold much promise.
Wonder why I skipped over this the first time around. There is a potentially intriguing story coming here, although at this point we really don't know too much about what it is. What we do have here is a well crafted introduction to the main characters.
Unlike 99% of the other developers making these games, Eiderdown has a good understanding of how to create a scene. He shows us instead of tells us a lot of what is going on, this is so important and all developers need to learn this. A good example is when the MC gets accosted on the street, I didn't see it coming but if you rollback to the previous screen you will. There are simple things like a new screen when the dialog progresses to others that are more nuanced, like the movement of items and people in the background. If you take a look at the people in the background you can also notice a lot of interesting details. For instance, there is one screen where the MC is walking down a street and off in the corner of the picture it looks like a girl is about to slug her boyfriend.
Although he does seem to be a master of scene creation, there are some problems with the actual renders. Graininess, is first and foremost. It could be a matter of lighting or cutting the render time short, or both. Definitely, over-compression of the pictures is contributing to the problem as it is creating a lot of artifacts.
The script is solid in grammar and spelling, but also in the actually telling of the story. There is no pointless, meandering of the dialog or commentary.
Admittedly, there is little content at the moment so it is not a must download. But it does hold much promise.