I'm really happy to see this thread back from the dead
i don't mind people who like slowburns, but people who act like actually having sex in they're game is a "fuckfest" is annoying
Nay, it was never my intention to say such things. That's the problem with the language barrier: we could transmit a different message that we intended to. Cut me some slack here

Now, about what I actually meant, it has more to do with immediate and delayed "rewards". If you hand a prize *sex scene* every 5, 10 minutes, the plot can't go very far. The characters aren't able to do many other things that make the game... an interesting game, because every time they try someone throws a cock *or a vulva* at them. They simply don't have time. I know I wouldn't lol.
Sometimes those sexual bits are the grind instead of the rest of scenes: you have to go through them to get to the places you are actually interested in reaching...
That kinda stuff sounds really amazing, especially if you give options for darker paths and make it coherent to the overall plot. Just be weary of the potentially exponential increase in the girth of the story when too many branches are introduced.
You seem to have a handle on it though. You need to make ample use of these common nodes (or milestones as you call them) to converge the paths periodically. And probably try to refrain from creating too much chaos in a path, like killing off a major plot central character or something.
Good luck dude. By your description, the game seems right up my alley.
oh, and you got any previews for the art direction?
Here you've got them *and info about the game, in addition*. I promise I have learned to make better hair since we started lol
https://f95zone.to/threads/dead-in-venice.43522/
I have had a lot of help by several people, especially my proofreader, who assisted me in directing the game, planning and organizing, because I'm completely new to all of this.
Let's hope people won't find the common nodes "a scam" and think their choices don't matter because they get to see them in several routes...
back then, I was looking for v novels that's more on romance, with interesting events that makes a connection to transpire. but most of all, I prefer to learn something from it such as describing the details of caressing her pleasure points, to foreplays. isn't it awesome to learn a technique from a plain but fast thinker, 5-incher, and still able too swoop the prom queen's feet?
sadly, they're relics! most macho vn's are about chads... what can I learn from a chad mc?! do he need caressing techniques? no! even his momma digs him after she accidentally saw his hung dong! what's the challenge there? none! it's always about choosing the right answer for the right twat. period. done. kaputs. how vn's these days are considered games????? I'll never know....
so I'm down to just looking at the screenies and if the assets are hot, go for it even if the story sssssucks!!!!! if the version number is lower than 1.0 or the game's development is no longer than 3 months, I avoid'em like a plague as I expect them to be blue ballers and I'm on a metered data.
sometimes, I'd rather burn the fucking forest than beating around the bush so I go to e-hentai.org for the cg's.
Well, it saddens me to say so, but practice makes the master, not reading.

Porn is mostly fantasy and fake assumptions, funny commonplaces. Try and poke the cervix of some girl as they frequently describe in here and tell me what happens,please XD (Spoiler: those screams are not from pleasure lol). Same with prolapse and so on XD But you already know that.
So this is the least reliable media for learning useful tips. Amateur porn writing scene is full of "sex theorists", if you know what I mean.

Speaking of that, take Chad Thundercock's biggest recurring fantasy:a harem where every woman is happy and makeout with each other instead of being at each other's throats, or cutting the male's while he sleeps. Whoever is depicting a peaceful, non-confrontational cohabitation between attractive sexual rivals doesn't know females at all XD *Let alone if they are blood related...*
I don't mind a slow burn and sometimes even want it, but the game has to have either decent gameplay or excellent writing and an interesting premise to keep me invested. It's almost impossible in a story-focused VN. Even games which I like, such as AWAM, I find myself skipping through a lot of the scenes that involve characters/scenarios I don't care about, because let's face it, AWAM's basic premise is "upper-middle class family simulator". Something like Karryn's Prison on the other hand, I have no problem spending 2-3 hours setting her up for the fall I have planned for that particular playthrough.
Well, does the player get to choose? Can you get different outcomes depending on your choices or is it just a wall of text to read through? Also, the quality of the writing matters a lot for such psychological themes.
The writing part... Well, it's being taken care of. It's being written in Spanish and Italian and translated to English, with a cool proofreader to make it nice and smooth. I can't promise the whole thing will have the finesse only a native could give it, but efforts are being made in all fronts.
Skipping is sometimes unavoidable, I do it myself when playing other people's projects. There will always be characters and subplots that are more attractive than others. I feel a bit guilty, since a person has spent a lot of time and effort into writing it, but life's not fair and where them butts at?
Yeah, they get to choose how to react to things *unless you've got a trait that forces you to pick one kind of answer, but that's because you made other choices before*, what to say... Not in the sense of choosing every answer in a conversation *too much work for nothing* but more in the "what kind of conversation do you want to have?". Are you hot-head enough to say this or that? Do you want to avoid direct confrontation? Is it wise to ask for things that will cause you trouble? Beating dead horses is dangerous in the game, for example... people lose their patience and obviously nosy characters don't live long.
About the things than can't be changed... the MC has a natural tendecy to cruelty and delusions of grandeur, along with a morbid curiosity about human anatomy. How much he gets conditioned by his blood depends on the player, because he doesn't have to give in to his impulses or the suggestions his mentors make.
That said, the dark themes are dark for real, and probably won't be everybody's cup of tea, but is a known risk.