- Apr 23, 2019
- 251
- 781
I consider to be "slow-burn" games those that take a considerable amount of time on world-building, inviting the readers/players into it, establishing characters and developing them outside the "sex-sphere", setting the rules for the context and such, before the first rewarding porn scene takes place. That is... story-focused games with tons of words where kinky intercourse happens and drives some of the plot points, but it's not the main focus. The kind where you could easily introduce a sexy discretion shot and remain a coherent and enjoyable gaming experience.
Do loads of non-sexual text scare players off?
About the "raising the character" part... I have always liked the idea of getting to know the character from a very early stage and helping him/her become what I intended him/her to be, not just an insta-hero/villain for divine design. Helping them discovering the world at the same time than the readers, with about identical amount of information from the beginning and their guidance. That includes corrupting and twisting their personalities, of course.
Does dedicating an intro (of one or several chapters) to shaping their morals, preferences, initial abilities and beliefs sound appealing to you?
And if it does, what happens if the corruption the MC experiences at your hands is NOT of the sexual kind, but more in the shape of mental issues and traumas, religious fanaticism, prejudices and self-hate?
It could be done by filling a character sheet, but I consider those a bit soulless.
I have been developing a game for some months already, but I have just realized that I never got to make a market analysis for one such as mine (aside from the very kind people who are helping me with directing, translating... Thank you, as always) so I don't know what kind of response to expect.
70k words and counting without being halfway into the intro part, lol.
It's going to be a free game, but still... Knowing its potential would always be nice.
What's your opinion on the subject?
*Thanks and sorry about the broken English.
Do loads of non-sexual text scare players off?
About the "raising the character" part... I have always liked the idea of getting to know the character from a very early stage and helping him/her become what I intended him/her to be, not just an insta-hero/villain for divine design. Helping them discovering the world at the same time than the readers, with about identical amount of information from the beginning and their guidance. That includes corrupting and twisting their personalities, of course.
Does dedicating an intro (of one or several chapters) to shaping their morals, preferences, initial abilities and beliefs sound appealing to you?
And if it does, what happens if the corruption the MC experiences at your hands is NOT of the sexual kind, but more in the shape of mental issues and traumas, religious fanaticism, prejudices and self-hate?
It could be done by filling a character sheet, but I consider those a bit soulless.
I have been developing a game for some months already, but I have just realized that I never got to make a market analysis for one such as mine (aside from the very kind people who are helping me with directing, translating... Thank you, as always) so I don't know what kind of response to expect.
70k words and counting without being halfway into the intro part, lol.
It's going to be a free game, but still... Knowing its potential would always be nice.
What's your opinion on the subject?
*Thanks and sorry about the broken English.
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