One Day at a Time is a good game, I won't question that at all. Especially story wise, it's obvious the creator not only knows this world but also has some mature storytelling skills that allow for a good story to develop. Problem is that, for me, realistic as it is, it's also a dark subject to touch upon and play through. Also, all choices have potencial consequences but very often, the different choices are worded in very similair fashion or award points in secret stats that are in no way related to the phrase or conversation, thus leading to the fact that you have to play it with a guide if you want to achieve a certain playstyle because you can't often judge consequences of certain choices from the choices themselves.
Character models are fine, but I must admit I didn't take much of a liking to any of them (graphic-wise, their personalities and so on are quite interesting). Sound barely has any presence and sex scene animations are short and not too detailed, lacking much interest. At least I found no bugs playing through it.
So, all in all, while I do recommend it and think it is a good game, the ambiguities in choices and the dark subject touched upon plus the relatively low interest in the sexual side made me eventually drop it.
Character models are fine, but I must admit I didn't take much of a liking to any of them (graphic-wise, their personalities and so on are quite interesting). Sound barely has any presence and sex scene animations are short and not too detailed, lacking much interest. At least I found no bugs playing through it.
So, all in all, while I do recommend it and think it is a good game, the ambiguities in choices and the dark subject touched upon plus the relatively low interest in the sexual side made me eventually drop it.