Alright, I played through the first update and was honestly surprised by how much content there is so far. Let’s break down the key points:
1 - Art:
Well, this is a matter of personal taste, but I really dislike that damn rubbery-looking AI skin, it’s just a personal thing, okay? I know in this case it was probably the opposite, the AIs were likely trained on the original artist’s style... but putting that aside, I personally prefer visuals with color tones that don’t give off that artificial AI vibe.
The character proportions also didn’t quite catch my attention, again, just personal preference. Tatsumaki is the one who keeps the most realistic body proportions, even if not perfect, which is fine. But Fubuki, along with others, falls into that usual trope of tripling breast size, which for me makes the character less attractive. That said, I do have to admit the overall art is very well-structured. The facial expressions are convincing and all; I can see the quality even if it’s not really my thing.
2 - Gameplay:
I really liked the skill system during combat, the use of the original series’ music, the sound effects, and the way affection points work with character interactions. The patrol mechanic is also a cool addition, and I can totally see this evolving well if it's carefully thought out, whether in forming some sort of harem with the characters or facing off against enemies like Garou, among many others.
3 - Personalities:
I think they’re fairly well done, faithful to the originals. I really liked this aspect and don’t have much to critique here.
4 - The downsides?
Well, aside from my earlier comment about the art, I felt the dynamic with Tatsumaki progressed a bit too quickly to really build a sense of real desire from the player. I know the dev tried to set up a gradual build-up with small interactions leading to the sex scene and all, but it all happens every two in-game days, so on one hand, yes, there’s a lot of content, which is great, but on the other, it kind of feels like the player already hit “level 100,” metaphorically speaking, and now it’s just about farming to optimize. That kind of kills the excitement for the character, and even the motivation to grow stronger through daily expeditions. Both things should be intertwined, with a balanced level of challenge to keep players invested.
It’s funny, because there are games that, even after tons of updates, only tease the characters while developing them, maybe just a peek here and there, and that builds huge desire in the audience without even showing much. Anyway, I went on a bit here, but I think the overall point stands.
So that’s it, I think a fair score would be a 4. I was honestly torn about giving it a 5, but I can’t deny how I truly feel when making my final decision.