- Aug 4, 2017
- 16
- 21
So I'm working on RenPy-based RPG with a ton of locations. I've played games that are similar, like Glassix for example. In Glassix, you move around the map using buttons that are placed on the background. Like, if you are in a house with two doors, you click on the door you want to walk through. My problem with this system though is that when you play for a while and start to move through the map quickly, having to move your mouse around so much starts to get annoying. The buttons you want to press are sometimes on the opposite side of the screen from one another.
My alternative idea is to have a list of places you can move to that stays fixed in one corner of the screen. That way you can move through the map very, very quickly after you get used to taking certain routes. The backgrounds will still change to reflect the area, but the movement will be streamlined. I think that this kind of movement is also less confusing, as with the other method it is not always very clear where you are going.
What are your opinions on that kind of system?
My alternative idea is to have a list of places you can move to that stays fixed in one corner of the screen. That way you can move through the map very, very quickly after you get used to taking certain routes. The backgrounds will still change to reflect the area, but the movement will be streamlined. I think that this kind of movement is also less confusing, as with the other method it is not always very clear where you are going.
What are your opinions on that kind of system?