- Jan 11, 2024
- 3
- 1
I'm not an expert in pixel art at all, but I think there's a slight inconsistency between your two animation. The picture on the top looks looks rigid while the limbs on the bottom one looks like tentacles (like the robot's arm in your reference). I think aiming for either rigid or flailing style is cool, but being consistent is whole different topic. I'm also a beginner, but I think learning anatomy will give you rough idea about which part of the body should be rigid, and which joint shold be more fluid.Hey dude thanks for the interest! I've stopped with the leaves for now cause I find them rather boring, good practice though. I have been doing other stuff in the meantime, here's an idle animation I worked on recently
View attachment 3172137
And here's a WIP walk animation too.
View attachment 3172155
Let me know what you think
I've also been doing some portraits, so you here are a couple of those as well.
View attachment 3172180 View attachment 3172181
Annette from Fire Emblem: Three Houses (my first ever portrait) and Hanna from Fuga: Melodies of Steel (my second) respectively. Sorry for the dump of my work.
Hmm, I understand where you're coming from. I'm pretty new to animation so I have a look to learn, I'll look into anatomy and shaping, thank you for the tip.I'm not an expert in pixel art at all, but I think there's a slight inconsistency between your two animation. The picture on the top looks looks rigid while the limbs on the bottom one looks like tentacles (like the robot's arm in your reference). I think aiming for either rigid or flailing style is cool, but being consistent is whole different topic. I'm also a beginner, but I think learning anatomy will give you rough idea about which part of the body should be rigid, and which joint shold be more fluid.
Oh, and about the coloring, a little bit more contrast between shade and highlight will make the shape looks more defined.
Thank you for the input! I usually randomly switch out my background colours to test how my sprites look with different backgrounds but yea, Its definitely something I have in my mind when I start seriously making games. As for the animation, honestly I don't really like either of the arms looking back on it but hey, it was my second ever walk/run animation so I can't be too hard on it and the improvement to the first walk animation I ever made is pretty huge.I like the style, not too many pixels nor too few. The colors look pretty good, although it is always better to see them together with the background, after all the general and environmental color palette that the game will have will influence how the characters look too.
The animations look pretty good.
Although I find the arm in the background in the walking animation a bit strange.
Keep it up, I'll wait to see the combat animations
I also recently started learning pixel art, so we're in the same situationThank you for the input! I usually randomly switch out my background colours to test how my sprites look with different backgrounds but yea, Its definitely something I have in my mind when I start seriously making games. As for the animation, honestly I don't really like either of the arms looking back on it but hey, it was my second ever walk/run animation so I can't be too hard on it and the improvement to the first walk animation I ever made is pretty huge.