Loved that movie, it used a technique called rotoscopingThe 2nd one looks fine and I like it. Reminds me of the movie "A Scanner Darkly".
Yea its pretty shitty, I just threw something together for the example, should probably have put a bit more effort into it tho.the lighting in the 3d one makes it quite bad. the cell shader hides a lot of those problems so it's one way to go.
another way to go would be fixing the 3d one. it needs way more contrast and the character lighting needs to come from top instead of down. does it have the daz auto headlamp on? everything looks so flat.
lighting should be thought of as sculpting with shadows and lights, not as illuminating everything. without shadows there are no forms.
Yes, agreed But going through all my textures is to much of a pain in the ass So I figured I could take a shortcut with shaders.If you want to make it look better, and more anime style, do not rely only on cell shading and outlining... Edit the actual textures to make it look better*, and use an anime style shader for the background elements without the outline.
Trees would look much better this way.
*Editing textures is optional, it depends if you want to simple it down, but imho those textures look good enough.
Looks cool. I kinda like the comic book style better than normal 3D as well, was curious about how other people felt about it.Both look really good, in all honesty, but I'm more into the comic book style ("cell shaded") since I created something that looks a bit similar:
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See, there's your answer right there. The most important one all all in fact.... I like the comic book style better than normal 3D ...