This is not a game, it's a tech demo at best.
The writing is atrocious, barely English. The UI is an utter mess, in one scene where timing is of the essence, you can't see the button to press because it's RED TEXT on a RED BACKGROUND.
I'm not a game developer but this should just be common sense not to do that.
Even the options are perplexing:
You can't turn off the same-y music loop via the "music" volume bar. Nope, you need to use the "Sound" bar. Makes sense, right?
And why is there is a "voice" volume bar in a game without voice acting?
The game play consists of a scene without any context, where you need to take the right objects, unless you get a game over.
But worst of all: the game is ridiculously short, too.
You get ONE janky sex-scene right at the start without any build-up or character introduction and then it's back to the menu. How has this been in development for ONE YEAR?
The writing is atrocious, barely English. The UI is an utter mess, in one scene where timing is of the essence, you can't see the button to press because it's RED TEXT on a RED BACKGROUND.
I'm not a game developer but this should just be common sense not to do that.
Even the options are perplexing:
You can't turn off the same-y music loop via the "music" volume bar. Nope, you need to use the "Sound" bar. Makes sense, right?
And why is there is a "voice" volume bar in a game without voice acting?
The game play consists of a scene without any context, where you need to take the right objects, unless you get a game over.
But worst of all: the game is ridiculously short, too.
You get ONE janky sex-scene right at the start without any build-up or character introduction and then it's back to the menu. How has this been in development for ONE YEAR?