5.00 star(s) 17 Votes

WorekBigosa

New Member
Aug 27, 2018
2
0
Here how bypass the google drive limit:

1. Create new folder in your google drive storage
2. Save file shortcut in that new folder.
3. Download that whole folder (not just a file/shorcut)
4. Done
 

Thomas1999

Newbie
May 12, 2020
42
865

OL2: Beta Build 1.4.15-6 (PC, Mac, Android)
New
48 minutes ago
[EDIT: There was an error we had to risk right away. If you have version 1.4.15 please download the 1.4.16 build instead!]
Hey! The end of the final Moment is here, plus the first few scenes of the Fall Ended section. After how the last beta left off, this is more forgiving, haha. But forgiveness is a fitting notion. To make things sad again, there's very few fun scenes left with the Step 1 versions of the cast
Also, Shawna updated the engine version the game is running on, so there may or may not be small errors due to that change. This is the first time we're beta testing OL: NF on this more recent version of Ren'Py.

Download Links:
Windows/Linux Download

Mac Download

Android Download (If Google Drive doesn't work, use the Dropbox Mirror)

New Content:
  • Home Part 3
  • The first third of Fall Ended Part 1
  • Added a bunch of missing BGs
  • Fixes to typos/errors from the prior build
____________
Shortened the original post, I didn't include the backup links here because the download goes to a broken build. But enjoy, the beta is out.




(Dropbox)

The mirror links now have the bugfix, too.
 

Spider-Ham

Newbie
May 9, 2017
82
105
I have to admit that, for a while, I thought the game was going to give the protagonist's decisions real weight in the development of the story, but this latest update has shown me otherwise: the entire Step One of building a certain dynamic with the MC's mother only to, at the climactic moment, cut off all the options that would arise from said relationship and force the cheesy happy ending down the player's throat. Disappointing :cautious:
 
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Spider-Ham

Newbie
May 9, 2017
82
105
Probably the first time I feel worse after playing a moment than before, including the first game. Really rubbed me the wrong way how the game basically forces you to feel a certain way about MC's Mother in the last moment. Feel like I'm just gonna skip this moment in all future playthroughs :(
That's how I feel.

Unfortunately, I already had a sneak peek back in October of last year, when the developer hinted at this moment:
From the October 2024 Patreon Q&A:

«Also an unrelated question, but in the last Q&A, you said in Step One DLC there will be a Moment more focused on the MC's feeling about their mom instead of Qiu and Tam. Will we have stuff like that in future Steps too, to reflect on how the relationship has changed or not?

I can say there will be a Moment that's very heavily related to your mom and Step Two, and I imagine there will be one in Step Three, but I have no idea what that would be at this point, because I don't have any ideas for the Step Three Moments. Well, I have ideas, but there are no 100% set Moments for Step Three yet»
.

I find this news very interesting, but to be honest, I don't have much hope for a satisfactory development.

Of all the characters in the game, the MC's mother is the most blurred, seeming at times like an automaton; no matter what answers are given to her, they don't seem to shape the relationship with her in a significant way.
 

Luunar

Member
Jul 12, 2022
187
2,109
I have to admit that, for a while, I thought the game was going to give the protagonist's decisions real weight in the development of the story, but this latest update has shown me otherwise: the entire Step One of building a certain dynamic with the MC's mother only to, at the climactic moment, cut off all the options that would arise from said relationship and force the cheesy happy ending down the player's throat. Disappointing :cautious:
Honestly, I'd like to agree, but I think the fact that it's a DLC moment is the reason why it doesn't have a permanent influence on the way you see your mom, because otherwise it'd lock players who can't afford the dlc out of something that shifts the dynamic (in either a positive or negative way) between you and your mother. I think in Step Two, it'd actually matter and actually be more fitting since that is the teenage angst years after all.
 

Spider-Ham

Newbie
May 9, 2017
82
105
Honestly, I'd like to agree, but I think the fact that it's a DLC moment is the reason why it doesn't have a permanent influence on the way you see your mom, because otherwise it'd lock players who can't afford the dlc out of something that shifts the dynamic (in either a positive or negative way) between you and your mother. I think in Step Two, it'd actually matter and actually be more fitting since that is the teenage angst years after all.
Oh, so since they're DLC, nothing that happened in them has any bearing on the main plot? The first kiss with Tamarack will no longer exist, nor will the fact that we «arranged» our marriage as children?

I'm not being ironic, I'm asking seriously, because if nothing that happens in the DLCs has any significance to the story, then in the future I'll just play the four or five canonical episodes for each step and skip those stories that never happened.

Anyway, I think DLC or not, the situation could have been resolved very easily: include an option where you don't forgive the protagonist's mother, he goes up to his room, slams the door, and that's the end of the episode. No more singing Kumbaya in the restaurant like a happy family. The problem isn't that there's an option for reconciliation (which should be there for those who desire a cordial relationship or a final moment of repentance). The problem is that, unlike what's happened in the past, and this is what angers me the most, this time all options are cut off for all those players looking for a different gaming experience. Come on, please, none of the previous DLCs have forced a situation like this (and, theoretically, what happens in them shouldn't have any influence on the future either).

The Halloween party? It's a DLC, but if you're friends with Qui and Tamarack, you can go trick-or-treating with them, or, if not, stay home without participating in the party. Yes, of course, this way the content is reduced, but the option is there for anyone who wants it. In this case, it's as if we were invited to the party and out of ten responses, nine were an enthusiastic yes and one was a reluctant yes. It doesn't matter, in the end you're going to have to go because the developer wants it that way. That's why I was so surprised and disappointed by this abrupt and last-minute change of approach.
 

Mizubaki

Member
Jul 13, 2017
120
98
I have to admit that, for a while, I thought the game was going to give the protagonist's decisions real weight in the development of the story, but this latest update has shown me otherwise: the entire Step One of building a certain dynamic with the MC's mother only to, at the climactic moment, cut off all the options that would arise from said relationship and force the cheesy happy ending down the player's throat. Disappointing :cautious:

that's mostly because its a DLC moment and they don't want to lock big relationship dynamics behind a paywall. but also there have been times where GB will go back and add dialog options to older moments to make choices feel more meaningful so there's a likelihood of that happening here too. it could also just be they way you played it since I definitely didn't get a kiss from tam and while I obviously did have to stay with mom it was written as very one-sided on the happiness scale lol.
 

Luunar

Member
Jul 12, 2022
187
2,109
Oh, so since they're DLC, nothing that happened in them has any bearing on the main plot? The first kiss with Tamarack will no longer exist, nor will the fact that we «arranged» our marriage as children?

I'm not being ironic, I'm asking seriously, because if nothing that happens in the DLCs has any significance to the story, then in the future I'll just play the four or five canonical episodes for each step and skip those stories that never happened.

Anyway, I think DLC or not, the situation could have been resolved very easily: include an option where you don't forgive the protagonist's mother, he goes up to his room, slams the door, and that's the end of the episode. No more singing Kumbaya in the restaurant like a happy family. The problem isn't that there's an option for reconciliation (which should be there for those who desire a cordial relationship or a final moment of repentance). The problem is that, unlike what's happened in the past, and this is what angers me the most, this time all options are cut off for all those players looking for a different gaming experience. Come on, please, none of the previous DLCs have forced a situation like this (and, theoretically, what happens in them shouldn't have any influence on the future either).

The Halloween party? It's a DLC, but if you're friends with Qui and Tamarack, you can go trick-or-treating with them, or, if not, stay home without participating in the party. Yes, of course, this way the content is reduced, but the option is there for anyone who wants it. In this case, it's as if we were invited to the party and out of ten responses, nine were an enthusiastic yes and one was a reluctant yes. It doesn't matter, in the end you're going to have to go because the developer wants it that way. That's why I was so surprised and disappointed by this abrupt and last-minute change of approach.
I can see it from your perspective, it would have been nice to have the option to not go at all, I was actually sort of hoping for that kind of thing. She might add something like that if there's enough feedback given that suggests people want that sort of option. But looking at it from a developers point of view, she'd have to tie this moment in particular to other moments where the dynamic between you and your mom actually matter, which might come later since some of the dlc moments tie to each other (Like there can be a mention of how we've all been to Tam's house, but Tam hasn't been to Qiu's house if we did the sleepover moment)

I feel like this moment should have been part of the core game, because we don't really get to explore the relationship dynamic with mom in general, she just kind of pops up in some moments so we don't forget we're not an orphan. We see more of the other parents than our own. And the one moment we could have, she got called in to work so it's like ehh.. But she might have just been in a bit of a rush to finish this one and get to the epilogue of step 1.
 

Spider-Ham

Newbie
May 9, 2017
82
105
I feel like this moment should have been part of the core game, because we don't really get to explore the relationship dynamic with mom in general, she just kind of pops up in some moments so we don't forget we're not an orphan. We see more of the other parents than our own. And the one moment we could have, she got called in to work so it's like ehh...
Exactly, this is what I'm talking about. You've summed it up perfectly:

If you've barely given any attention to the protagonist's relationship with his mother during the main episodes, then don't make a DLC that revolves around such a deep conflict with her, but whose consequences won't later be reflected in the main plot. Either you include this part in the main corpus, or you make the DLC more emotionally light or inconsequential in terms of the relationships between the characters.

In any case, I still don't agree with the fact that, because it's a DLC, the player's will had to be forced, and I say this for the following reason:

Unless the developer changes its mind in the future, at the beginning of Step Two, when the MC is recapitulating his childhood years in the city and how his relationships with those around him have evolved, there's a moment where the player is asked about his relationship with his mother.

Let's assume I'm a player who hasn't had access to the DLC, so I didn't take a position on the conflict at hand, nor am I aware of it. When it comes time to decide the relationship with the protagonist's mother in Step Two, I'll choose good, bad, or average, depending on what I've done in the main episodes of Step One.

If, on the other hand, I have played this latest DLC, when it comes time to answer the question in Step Two, I'll do so in a way that's consistent with the stance I took in that episode.

Nothing changes; GB isn't putting any restrictions on developing the plot in the future, nor is it making the plot conditional on having played the DLC. In fact, as the game stands now, I could tell the protagonist's mother to go to hell in the latest update and, when Step Two comes around, choose the option that the relationship with her is good, because, over the years since that incident, things have resolved.

What I'm trying to say is that, since at the beginning of Step Two the developer is going to ask all players (whether they've had access to the DLC or not) about the protagonist's relationship with their mother, the explanation that all negative options are omitted so as not to influence the main narrative for those who've only played the main episodes doesn't work for me.

But anyway, I think I've made my point, and I don't want to tire people out. I just hope the developer decides to revisit this moment in the future, as some of you have suggested, to include a more satisfying resolution.
 

Aboltus228

New Member
Aug 13, 2021
3
14
I have to admit that, for a while, I thought the game was going to give the protagonist's decisions real weight in the development of the story, but this latest update has shown me otherwise: the entire Step One of building a certain dynamic with the MC's mother only to, at the climactic moment, cut off all the options that would arise from said relationship and force the cheesy happy ending down the player's throat. Disappointing :cautious:
Yeesh, thanks for the heads up, because i hate this type of stuff too, and i often re-play with "defiant" characters to see what would happen, i guess they won't let me do that in this instance
 
5.00 star(s) 17 Votes