Or more like she's boosting Ian's ego a little. You'd be surprised how well that works as long as the guy doesn't have a super small pecker.fferent topic, I come back on the hypothesis of Wade being massively endowed: I have recently replayed the scene of IanXCindy first fuck in the alley: Cindy tells Ian "you are so big". If she considers Ian to be so big, I am not too sure any more that Wade packs so much meat.
Not only that but they get uppity when you say something about it,i honestly dont understand how some of these people survived playing GGGB.I cant believe here are people that acutally want to turn a corruption game into a vanillla/romance simulator just because the game is a bit more slow burn/better writting![]()
this is still eva kiss game we talk about heloo??
That thicc......You must be registered to see the links
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Work continues, and I'm making progress on Chapter 12. This past week, I've focused more on the art, preparing tryouts for the search of freelance illustrators, drawing other illustrations myself to send to the colorist, and finalizing the files that were already colored. Right now I have around 40 illustrations and 6 animations fully completed, and around 30 more illustrations are being worked on. I think the final illustration count for this chapter will be close to 100. Also, I've been pushing the animations lately, and most consist of 3 to 5 frames instead of just 2, which makes them look more fluid and cool, but it's also quite time consuming, so I try to be rather selective with them. Hopefully the extra effort is worth it in the final product.
I've been working on the writing too, but the progress has been a bit slow due to the complexity of it. I'm trying to keep it slow and steady, dedicating my mornings to writing and the afternoons to art, while I figure out how to fit all the pieces together, orchestrating the structure and order of all the scenes, delving into character interactions, and integrating interactivity, in addition to considering all the possible permutations and how they intertwine properly so that all the decisions the player has made are adequately represented.
I'll talk more about the challenges of writing this chapter in my next report, but in the meantime, here's a picture of Emma enjoying the beach. I've tried two different finishes; the difference is subtle but gives the images a different feel. Which finish convinces you more? I think I lean towards the first one, which is more muted and natural, but maybe it looks better and less flat with brighter ambient light... What's your preference?
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I would prefer normal body proportions here, Emma looks like a caricature giant ass character from rule34 forum.You must be registered to see the links
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Work continues, and I'm making progress on Chapter 12. This past week, I've focused more on the art, preparing tryouts for the search of freelance illustrators, drawing other illustrations myself to send to the colorist, and finalizing the files that were already colored. Right now I have around 40 illustrations and 6 animations fully completed, and around 30 more illustrations are being worked on. I think the final illustration count for this chapter will be close to 100. Also, I've been pushing the animations lately, and most consist of 3 to 5 frames instead of just 2, which makes them look more fluid and cool, but it's also quite time consuming, so I try to be rather selective with them. Hopefully the extra effort is worth it in the final product.
I've been working on the writing too, but the progress has been a bit slow due to the complexity of it. I'm trying to keep it slow and steady, dedicating my mornings to writing and the afternoons to art, while I figure out how to fit all the pieces together, orchestrating the structure and order of all the scenes, delving into character interactions, and integrating interactivity, in addition to considering all the possible permutations and how they intertwine properly so that all the decisions the player has made are adequately represented.
I'll talk more about the challenges of writing this chapter in my next report, but in the meantime, here's a picture of Emma enjoying the beach. I've tried two different finishes; the difference is subtle but gives the images a different feel. Which finish convinces you more? I think I lean towards the first one, which is more muted and natural, but maybe it looks better and less flat with brighter ambient light... What's your preference?
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its better not to compare Art style with RL, for the better or for the worseI would prefer normal body proportions here, Emma looks like a caricature giant ass character from rule34 forum.
For me the flexibility is the biggest draw of ORS and GGGB.I cant believe here are people that acutally want to turn a corruption game into a vanillla/romance simulator just because the game is a bit more slow burn/better writting![]()
this is still eva kiss game we talk about heloo??
Eva's art style usually adhere to realistic proportions and this is probably the best 2D game in terms of visuals.its better not to compare Art style with RL, for the better or for the worse
Nah. Emma's proportions are actually pretty realistic.I would prefer normal body proportions here, Emma looks like a caricature giant ass character from rule34 forum.
true. And on the side notes if I was spidey, I aint fighting venom just to come home to that, lol.Emma looks incredible and her ass is beautiful in the real world there are women with those curves so you know, you are not a sweet baby who likes to censor the beauty of women to make them look ugly like Mery Jane Watson happened to her so she doesn't have curvy curves like a guy like in Spider man 2, right?![]()
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I don't understand why it's so fun to keep recycling the same discussion over and over again.I cant believe here are people that acutally want to turn a corruption game into a vanillla/romance simulator just because the game is a bit more slow burn/better writting![]()
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It looks like Eva wanted to show it with a camera angle aimed closer to her butt, but it turned out weird, so Emma should be lying a little to the side, and not perpendicular to the camera's view.Nah. Emma's proportions are actually pretty realistic.
There are games where you wonder how the women are even able to walk or how much their back must hurt.
You cant be serious,look at all that meat,shes exactly what you are describing in that pictureNah. Emma's proportions are actually pretty realistic.
There are games where you wonder how the women are even able to walk or how much their back must hurt.
Yeah it's a difficult pose to make look right. Another example are poses where artists want to show off a woman's butt and breast at the same time but alot of them just break her back to pull it off poorly.It looks like Eva wanted to show it with a camera angle aimed closer to her butt, but it turned out weird, so Emma should be lying a little to the side, and not perpendicular to the camera's view.
if people would stop trying to change the game into something that its not I would not even commentI don't understand why it's so fun to keep recycling the same discussion over and over again.
Play the game how you like, let others play how they like and stop bitching about it constantly.
You are no less guilty of that. The game is everything that the choices allow, not a specific sub-section of each.if people would stop trying to change the game into something that its not I would not even comment![]()
I know. Myself came across sometimes, that I want to show more, but then all the art gets spoiled. For each composition there are optimal viewing angles and aspect ratios. Here it turned out that Emma indulged in burgers before this vacation.Yeah it's a difficult pose to make look right. Another example are poses where artists want to show off a woman's butt and breast at the same time but alot of them just break her back to pull it off poorly.