Never has a game made me depress by a points system. NEVER.
The art is very good and the characters are interesting, but the attribution system comes from hell.
Our Red String, It's actually a Romance novel if you are focused on the relationship between Ian & Lena, on the other side, you can make both characters real bitch and cuckold. The Romance side is extremely slow or even punitive, while the Lust side is easy and very open. So what is the final goal? Make the player suffer for the Romance? But not the Lust?
As you think, our choices have an influence on our two characters and the people around us. There is a relationship bar for all the characters, but above all, a progress bars for all the skills, this is where the fun part is. Skills influence our choices a lot, the fact is that you should not calculate on five, ten or fifteen choices to do what you want, but on several hundred choices very spaced with all points and different consequences... At the end, depending on how you played, chances are you will have to start over.
A visual novel must be a pleasant experience, here we are in the reverse. The game gets bogged down in a system where further we advance in the story more the game becomes complicated for nothing, which leaves a penalizing feeling.
To summarize.
+ Lots of choices with consequences, characters with their own personality, good writing on the Lust side, Art rather well done.
- A skill system that can block the player much later in the story, writing and choices are much more open to Lust, the Romance side is put less forward with a writing and boring conversations.
I challenge anyone to play this game without cheating or even walkthrough, you will have great pleasure in BDSM. 2/5
The art is very good and the characters are interesting, but the attribution system comes from hell.
Our Red String, It's actually a Romance novel if you are focused on the relationship between Ian & Lena, on the other side, you can make both characters real bitch and cuckold. The Romance side is extremely slow or even punitive, while the Lust side is easy and very open. So what is the final goal? Make the player suffer for the Romance? But not the Lust?
As you think, our choices have an influence on our two characters and the people around us. There is a relationship bar for all the characters, but above all, a progress bars for all the skills, this is where the fun part is. Skills influence our choices a lot, the fact is that you should not calculate on five, ten or fifteen choices to do what you want, but on several hundred choices very spaced with all points and different consequences... At the end, depending on how you played, chances are you will have to start over.
A visual novel must be a pleasant experience, here we are in the reverse. The game gets bogged down in a system where further we advance in the story more the game becomes complicated for nothing, which leaves a penalizing feeling.
To summarize.
+ Lots of choices with consequences, characters with their own personality, good writing on the Lust side, Art rather well done.
- A skill system that can block the player much later in the story, writing and choices are much more open to Lust, the Romance side is put less forward with a writing and boring conversations.
I challenge anyone to play this game without cheating or even walkthrough, you will have great pleasure in BDSM. 2/5