- Dec 15, 2020
- 2,388
- 5,462
Absolutely and this is especially enunciated when it comes to individual developers, it can feel very - almost perverse - to include other people in your work. I knew this games developer from Norway back in the day who had made enough money from releasing through steam greenlight to live, but she absolutely refused to include other people in her work, even when she could have benefited from hiring a music composer for example.I imagine it's difficult to find the right balance between optimizing the work flow and still keeping the same artistic control over the product.
This is just my impression, but I think this is because her plan is "only" very general. From the way she talks about GGGB (and how it ended) and the bits she's talked about her work with ORS, I've had the impression for a while that Eva only has a general plan for the direction she wants the story to go but nothing written down in terms of concrete end-point and plot twists she wishes to include.She's talking about it in a rather general way, and I get the sense that she's probably also being a bit hard on herself.
I think some do.I don't think many other than herself think it's taking unfairly long…
At least going by the language some posters here use.
Sure, getting more intimate details of her work is always interesting!It would've been really interesting to have a post after the next update about what specifically she's struggling with. Like one specific scene and then deconstructing it and going into the details of what issues she's had to solve, both relating to the scene in itself and regarding its place in the story as a whole.