Deleted member 53157

Engaged Member
Jun 3, 2017
2,264
5,845
That's not how it works. If she's putting the work, she's putting the work. If it takes more work, it takes more time.

You guys are really funny. And by that I mean annoying.

I have seen many devs become complacent once they reach a certain level of patrons. Delays, excuses and disappearances. No one is immune to charms of success.
 

patachoucs

Member
Mar 26, 2020
409
1,507
I have seen many devs become complacent once they reach a certain level of patrons. Delays, excuses and disappearances. No one is immune to charms of success.
Except Eva is about the same level than she was with GGGB, is she not ?
And she delivered with that game.
The fact this one is infinitely more complex and that she's investing money to make the game better (colorist, backgrounds, trying to get someone else to help with art etc) should be a good indicator that she's not in fact being complacent.

If anything I'd argue the last part of GGGB was like that, because the last fourth of it saw the plot become extremely simple.
With each updates of ORS the complexity has been increasing.

I personally think she should take a month to plan ahead. Write down all the options for the next three updates on a board, all the permutations, then restart working on the script once she's happy with it, one update at a time. Gives her the flexibility needed and wanted, allows her to not have to think about the ramifications too much once she's in "writing mode" because that's done and gives more consistency to the game.

Of course, it's easy for me to say this, and it might actually not be practical. But the one thing I won't do, is shoot on the ambulance because I believe in her and so far she always has delivered with the updates.
We'll have that talk again later, I'm sure.
 

MrHClock

Newbie
Oct 10, 2021
19
15
I think it's pointless to try to guess intentions and attitudes but it's undeniable the business model incentivizes slowrolling the content as much as you can get away with. In the end of the day you trust and support or you don't.
 
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whichone

Forum Fanatic
Jan 3, 2018
4,915
10,327
lazy twat who has nothing better to do than wait for Eva to release the update so he can jerk off
*without paying.
Non paying people are not customers & have no validity criticising how long it takes a dev to produce their product, so we can pirate it.
Even if someone pays to support, they are not automatically entitled to an update. It's not what they actually pay the money for.
If they think that it is, then they should probably check the T's & C's.
 

Daxidix

New Member
Jul 22, 2017
12
42
Does anyone know which would be the most optimal way to create different save points to differentiate between routes? I used to have a method in which i would save all the decissions of an specific route until the end of chapter (e.g save all the decisions of ian + lena and cindy) and after that start the same process but for different route (ian + lena and holly) However, after the last update it became really messy and im no longer sure which saves are from which route x.x) i would appreciate any help/tips :D
 

godoff95

Active Member
Mar 15, 2018
923
1,344
Does anyone know which would be the most optimal way to create different save points to differentiate between routes? I used to have a method in which i would save all the decissions of an specific route until the end of chapter (e.g save all the decisions of ian + lena and cindy) and after that start the same process but for different route (ian + lena and holly) However, after the last update it became really messy and im no longer sure which saves are from which route x.x) i would appreciate any help/tips :D
I save before a decision. If I screw up I check auto-load. There have been times where I had to go back to a previous scene to avoid the screw up. In the end, it doesn't matter. Because I end up replaying the whole game anyway.
 

Daxidix

New Member
Jul 22, 2017
12
42
I save before a decision. If I screw up I check auto-load. There have been times where I had to go back to a previous scene to avoid the screw up. In the end, it doesn't matter. Because I end up replaying the whole game anyway.
I also do this but the problem is that when I start playing a new update (almost there yall!) I often forget from which path that save was :$
 
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dontcarewhateverno

Engaged Member
Jan 25, 2021
2,324
5,526
Does anyone know which would be the most optimal way to create different save points to differentiate between routes? I used to have a method in which i would save all the decissions of an specific route until the end of chapter (e.g save all the decisions of ian + lena and cindy) and after that start the same process but for different route (ian + lena and holly) However, after the last update it became really messy and im no longer sure which saves are from which route x.x) i would appreciate any help/tips :D
You can name each individual save. Forgot the exact UI but it's not hard. Just fiddle with the save menu for a sec and you can figure it out. I'll name each route with an abbreviation. Like Ian Allison would be IaAl, then whatever other abbreviation for variations you've chosen in that route.
 
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BloodyMares

Well-Known Member
Dec 4, 2017
1,464
7,032
Does anyone know which would be the most optimal way to create different save points to differentiate between routes? I used to have a method in which i would save all the decissions of an specific route until the end of chapter (e.g save all the decisions of ian + lena and cindy) and after that start the same process but for different route (ian + lena and holly) However, after the last update it became really messy and im no longer sure which saves are from which route x.x) i would appreciate any help/tips :D
You can name the save pages however you want. I usually name them like this: "Canon", "Lena Singer (Lou, Rob) / Ian Writer (Al, Hol)", "Ian MMA (Chad) + Lena Model (Slut)", etc. And each page dedicated to a separate chapter + path.

So it looks like this:
Page 1 | Ch1 | Canon
Page 2 | Ch1| Lena Singer (Lou, Rob) / Ian Writer (Al, Hol)
Page 3 | Ch1 | Ian MMA (Chad) + Lena Model (Slut)
Page 4 | Ch2 | Canon
etc.

I used to save at the start of each day, but now I only do that for days where you make decisions that can diverge the story. If I can quickly Ctrl through a linear day, then I ignore it. With the Gallery mode coming, I don't recommend saving before sex scenes either, since it would be a waste of a save slot.

Additionally, I also started backing up my saves manually to build a collection of saves for testing. Each save file has a corresponding txt file with all of the active variables just so I could pick and choose which one I need to test a particular scene or a route.

Now that I think about it, this game could really benefit from a save editor where you could set up the variables, set the values for stats, etc. While you can somewhat do that with Debug Mode, the game doesn't differentiate between different paths, you have to do that yourself. If you enable all the variables, it would be chaos and the game would no doubt break. Having a smart Save Editor tool that doesn't allow you to activate conflicting variables would be very useful. I wish I knew how to code one, because I know which combination of choices can exist at the same time, and which ones conflict with one another. If it's possible to do for Renpy games, and someone knows how to and wants to code such a tool, I'm willing to provide my expertise and help differentiate between conflicting paths/variable combinations.
 
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Rickster82

Well-Known Member
Sep 10, 2017
1,515
3,417
Imagine a game with a complex story and interesting characters like ORS ... but with graphics and animations like TREASURE OF NADIA ... Awesome!:love:
 
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aykarin

Member
Aug 3, 2019
331
726
Imagine a game with a complex story and interesting characters like ORS ... but with graphics and animations like TREASURE OF NADIA ... Awesome!:love:
If ORS had similar graphics to Treasure of Nadia it wouldn't be half as good. ORS has very pretty 2d artstyle (even though it's done mostly by image tracing) that stands out among most VNs on this site
 
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