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Just wanted to let you know that my plan is to publish the
Chapter 11 Prologue this
next Friday 10.
Summer is around the corner in ORS, and some characters will be sporting adequate
new outfits for the season. In Holly's case, depending on how her personality has been evolving, she'll choose one of two looks:
Aside from work on the prologue, many
other tasks have been worked on: new and updated music tracks for the game, some technical and visual enhancements, test for artists (I have found two that could work, so I've already commissioned a scene for each) and mainly a total overhaul of my software and hardware set up. This has caused all sort of problems, but I've finally managed to get the important things in working order. I had been postponing this, since I hate changes and migrating data and programs is as messy as a real house move, but now was the time to do it. Besides, I wanted to experiment with new
AI technologies, to see if I can implement them somehow to speed things up in the near future. So far I managed to create some pretty decent
scenarios for the game, and even though they're not perfect yet, I will try to implement some in the upcoming release. Here's as assorted mix of results I managed; some of those look really promising and almost good enough to be used in-game.