- Nov 15, 2020
- 418
- 1,882
First of all: We haven't seen 80 percent of the game's content. After version 0.9 the next update will be 0.10. Eva estimated earlier that she expects to write at least 20 chapters.Man, i respect that, kinda brave action. But beware - anyone who says anything different from just how great, perfect and nothing to add this game already is - going to be a target for a four-letter men army and 14yo haters of any kind around here. So if you see me, or anyone else, suggesting to notice some troubles, or unbalanced things about this game which could be fixed or improved - you just have to unsult that persone, write how much you don't care, that's the law or this thread. ^_^
Oh really? Ordinaty human can't handle with that powerfull statement... "a prism of endless possibility" - just wow!
Looks like it's another job for a MathMan! ^_^ Only he could count up to "endless". Mathman arived and he starts the count from
Finaly. For all 8 chapters, if we see v.1.0 as a release, so for v.0,8, which is going to be 80% of all the game's content:You don't have permission to view the spoiler content. Log in or register now.
Now it's time to count the infinity of routes, which got something more than text, a content, like scenes. It's very hard. Don't repeat it at home, only MathMan's overhuman powers can handle with this preasure on brain calculation human performance:You don't have permission to view the spoiler content. Log in or register now.
Axel's 1 route + Cherry's 1 route + Cindy's 1 route + Emma's 1 route + Holly's 2 routes + Ivy's 1 route + Louise's 2 routes + Mike's 1 route + Minerva's 1 route + Robert's 1 route + Seymour's 1 route + Stan's 1 route + 1 route between Ian and Lena themselfs...
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It... is... 15... routes... 15 routes is - about the 80% of future 1.0 INFINITY!
Ufff, that was hard. I need to sleep for a month after such preasure.
They say "all roads lead to Rome". In that very case "all routes lead to Ian or Lena" almost no other options in this game's world, because as we clearly see - only Lena and Ian are a kind of 2 wifi-routers for all the 1-route characters in this game,
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Only that 2 main characters got such a luxioury as an illusion of choice: unlinear choice of what linear story each of both will see, with only fake or cosmetic options on that path which they choosen or doomed to watch (like Lena, if make photos - then only with Axel, what an infinity of options...). All other characters are doomed to be involved to a one single route of they own, almost no options for anybody or negotiations asside from Lena and Ian, just very very few as a rare exception.
That's all, folks. The end of infinity.You don't have permission to view the spoiler content. Log in or register now.
That's just another trick. Whole this thread is full of that "what ifs" but on practice - no content for any of that ifs, just boring and vanila stuff about several 1-route stories with classical, predictable or unlogical content, soft erotic, fake options in leading to nowhere dialogs and most texts like "i don't know why, sudently i want to have sex with him\her". Just even if the dev would listen to at least 10% of randomly choosen ideas from players messages around here - it could be much better for the game quality. I wanted to say that all that "plan" doesn't seems to provide the content better than many fantasies of players in this thread. But they stay in a condition of just fantasies of players, and the content and routes are actualy still as poor as The Mathman just counted for us. ^_^
Secondly: Defining the game's complexity by the number of routes is a big simplification. In many other games you simply have a couple of love interests, and then decide which of them you want to pursue; and the "routes" play out more or less the same no matter what. So one route only affects the others to a very small extent, until towards the end of the game where the developer has to decide if it's a harem game or whether you have to make some choices and/or accept some consequences for your actions.
In Our Red String everything's tied together. That doesn't give you more sex scenes, but it creates a bunch of smaller variables that in turn affects how the story plays out. Which also makes it more difficult to predict the consequences of your actions, which I think is one of the things a lot of players appreciates; instead of just more or less straightforwardly choosing "yes" or "no" to content with a specific character in the game.
Let's take Axel as an example, as he's a person we'll be seeing more of in the next chapter. Lena can either choose to not have anything to do with him, or interact with him and then say yes to the upcoming photoshoot. I'm guessing the photoshoot can either end with Lena stopping it at some point (which sets some variables for future content between them) or with a sex scene between them (which sets some different variables for future content between them).
But there's a whole bunch of other variables that could affect how the scene plays out, and how it will affect the future chapters. Whether Lena is dating Ian (or someone else) will definitely affect it. Whether Lena has developed some exhibitionist traits is also likely to affect it. The same goes for Ian's relationship to Axel; Axel's relationship to Cindy; Lena's relationship to Seymour (because of Axel's dealings with him); whether Ian is developing some voyeuristic traits; and probably several other things I can't think of at the moment.
And all of these variations make it necessary to write different dialogues and inner monologues depending on your previous choices in the game. That doesn't only make the game more interesting and worthy of several playthroughs, it's also a gigantic task for the developer.
You can count the "routes" only by the amount of potential sex partners or how many different scenes one specific chapter can end with, and you'll get a game that's only medium complex. But if you multiply all the different variables and variations in the dialogue and how it all affects each other, I suspect Mathman (that's a pretty good alter ego, I'll give you that) soon will get one of those confusing E's at the end of the number on his calculator.