The mod seems to be skipping a scene between Louis and Lena when she comes to ask to have a threesome with her and Jeremy. Louis comes, tells Lena she wants to talk about Jeremy but it never goes anywhere as Holly interrupts them. To be fair, I am not sure if this is a bug or just how the game goes.
I guess it's how the game goes.
Louise tries to ask Lena before she goes on stage but get interrupted by Holly's arrival.
Python:
if v7_bbc == "lena":
lo "..."
$ flena = "sad"
"There it was again, that tense feeling that had settled between us since that night at Ivy's place..."
if v8_jeremy_sex:
"And Louise had plenty of reasons to be tense, but she wasn't aware of those. Was she?"
l "So..."
lo "I wanted to talk about something with you."
l "What about? Can't it wait? I'm about to go on stage."
lo "It has to do with Jeremy..."
$ flena = "worried"
l "Oh."
[...]
show lena at rig3
show louise at lef3
with move
$ fholly = "happy"
show holly2 with short
h "Hi."
$ flouise = "n"
$ flena = "smile"
l "Hi, Holly! Thanks for coming tonight."
h "No, thank you for inviting me..."
After the show, Louise asks Lena for the threesome
if Lena and Ian aren't a couple.
Python:
show ian at lef with short
i "So, that went well."
l "Yeah...! Better than the first time, or it felt that way..."
i "You looked way more calm and comfortable today."
show ian at lef3
show lena2 at truecenter
with move
$ fivy = "smile"
show ivy at rig3 with short
v "Yeah, you already got this. No biggie."
$ flena = "smile"
"We chatted a bit and Ivy invited Ian to join us next Saturday. Unsurprisingly, her birthday celebration would take place at Blazer."
if v7_bbc == "lena" and ian_lena_couple == False:
$ flena = "worried"
$ flouise = "sad"
if lena_holly_sex or v8_holly_sex == "lenaivy":
lo "But that's not what I wanted to talk about. What I was about to tell you before..."
else:
lo "So, what I was trying to tell you before..."
l "About Jeremy, yeah."
if v8_jeremy_sex or v8_jeremy_flirt:
"I was afraid of what was about to come. Had Louise found out about the liberties I had taken with her boyfriend?"
lo "I know this will sound really weird, but I wanted to ask you..."
lo "Would you... Would you be up for a threesome with me and Jeremy?"
$ flena = "surprise"
l "Wha--?" with vpunch
$ flouise = "blush"
lo "I'm sorry, I told you this was weird...!"
lo "But we were talking and well, he wanted to do it... I told him you were gonna say no, but he insisted I ask you, so..."
menu:
"I'm in!" (req=[("lust", 6)], cha=["jeremy_rel_++"], sc="CH10_S11") if lena_lust > 6: # Updated: 0.10FINAL #
$ renpy.block_rollback()
$ v10_jeremy_3some = True
I can confirm the mod is working in accordance with the game. This is a screenshot from my playthrough:
Currently playing a starting from scratch 10.3 game with the latest mod and I noticed a couple of things.
First, during the pool games, there doesn't seem to be any highlighting or anything in the section where you have to select one of the three "x" icons to pick where you're hitting the ball. I seem to remember this working as expected back in v9, but I'm old and easily confused so maybe it was never there.
I found the issue, it'll be fixed in the next version.
Also, in the sections where Ian is working on his novel, I understand there are optimal choices to be made, but I can't tell from the interface which one(s) I'm supposed to choose. There are different color outlines around each choice when you mouse hover over them, and I noticed that generally one of the numbers underneath the cards is black or dark grey while the other two are white. Am I supposed to avoid the dark colored one and the other two are equally good choices? Or is the dark one the "highlighted" choice I'm supposed to make. This is really just a case of me not understanding the UI choice, but seemed worth pointing out.
I should have made the images black and white too.
To rank choices, I always use the same 3 colors: Gold > White > Grey
This is a screenshot taken from the tutorial at the start of a new game:
Last, I think there may be some hidden requirements for some choices that aren't being reflected in the help text. Two examples I can remember off the top of my head, when Ian has the chance to tell Wade something to the effect of, "You need to fight for her" re Wade and Cindy's relationship, I was not able to select this option, even though Ian had the required amount of Wits or Charisma (can't remember which was required exactly). I *think* maybe I couldn't pick it because I'd had Ian flirting with her pretty consistently up to that point, but not really sure. Likewise, in the second or third sex scene with Alison (again, sorry I can't remember exactly which one) one of the "lust" options during the scene is to call her a slut. Couldn't pick it, no idea why.
Most requirements that don't use icons aren't reflected in a tooltip. I try to use them sparingly for important choices.
For the scene with Wade, the requirements are
ian_charisma > 2 and ian_go_cindy < 3
.
ian_go_cindy < 3
is
one of the variables used for Cindy's Route.
For the scene with Alison, the requirements are
ian_lust > 4 and ian_alison_like == 2
.
ian_alison_like == 2
is
one of the variables used for Alison's Route.
To add a tooltip, I would have to explain what all these variables are and when you can get them but it would be against my philosophy of keeping the mod as simple as possible for the user (not that I think it is). If you're curious, please refer to
BloodyMares' Guide:
https://f95zone.to/threads/our-red-string-v10-3-ch-11-prologue-eva-kiss.48813/post-3660270
I'm sure I've said this to you before, but it's worth repeating, all in all a fantastic mod. Really, thank you for all the work you put into it, it's appreciated.
It's much appreciated. Thanks for the reports.