- May 26, 2017
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In the mod, the condition isI think there is a problem in the mod when texting with Axel after he took Lena's pics
This is the code according the the Chap 11 alpha
This is a pic from my playthroughCode:menu: "{image=icon_friend.webp}The pictures are really nice" if lena_axel > 2: $ renpy.block_rollback() $ v10_axel_text = 3 "I decided to be polite. He was doing me a favor, after all..." $ flena = "n" l "{i}Thank you. The pictures are really nice {image=emoji_smile.webp}{/i}" x "{i}That's easy when the model is as gorgeous as you. But you know that already.{/i}" $ flena = "blush" l "..." "I didn't know how to respond to that, but it was Axel who followed it up after a minute." x "{i}Say, would you like to go get a coffee one of these days? {image=emoji_smile.webp}{/i}" $ flena = "worried"
View attachment 2758360
With the recent JD mod. I dont know how to decompile the JDmod script file so I cant fix it myself.
lena_axel > 3
instead of 2. Is this the problem you're talking about?Base game:Not sure if difference between walkthrough or mod, but some decisions flagged in the walkthrough for stat increases (such as Dropping the Subject about Wade with Cindy when they go to the cocktail bar, it's flagged for Intelligence) but no longer gives those after the mod is installed.
Just an FYI. And not the only case.
Python:
"Drop the subject":
$ renpy.block_rollback()
i "Let's not talk about it, then."
c "Yeah, that'll be better."
if ian_wits < 3:
call xp_up ('wits')
Python:
"Drop the subject" (cha=[("wits_+", ian_wits < 3)]):
$ renpy.block_rollback()
i "Let's not talk about it, then."
c "Yeah, that'll be better."
if ian_wits < 3:
call xp_up ('wits')