Tverdislav Yablochko
Member
- Jul 15, 2017
- 133
- 396
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Weird, the requirement in both versions is exactly the sameView attachment 2742287 View attachment 2742289
The same route. Without the mod the first choice is unavailable for some reason.
if lena_ian_love > 0 and lena_ian_love < 2.it's paid now?The new version is available:You must be registered to see the links
88stanford88: You can change the textbox opacity in this version![]()
All mods become public after 1 weekit's paid now?
Use JDMOD and focus on Ian/Holly/Lena points then.hi is there a walkthrough route of Ian and Lena only, I want to pair them both without any other men and women (maybe Holly a bit)
Well I guess he's yet to come online. Mod is pretty good though, just wish Patreon accepted crypto. Payment methods are a painthere is a rumor that free version will be over ! i hope this is a lie ! because 7 day is over!
menu:
"{image=icon_friend.webp}The pictures are really nice" if lena_axel > 2:
$ renpy.block_rollback()
$ v10_axel_text = 3
"I decided to be polite. He was doing me a favor, after all..."
$ flena = "n"
l "{i}Thank you. The pictures are really nice {image=emoji_smile.webp}{/i}"
x "{i}That's easy when the model is as gorgeous as you. But you know that already.{/i}"
$ flena = "blush"
l "..."
"I didn't know how to respond to that, but it was Axel who followed it up after a minute."
x "{i}Say, would you like to go get a coffee one of these days? {image=emoji_smile.webp}{/i}"
$ flena = "worried"
uh click the link it's free now.....Y'all need to give it a rest. Lol. The mod will be posted whenever he can. Begging for it doesn't make it come any faster
where i can find a good mod for this game? i mean to have more money or anythin on status or to be able to can change names or somethin like this? cause long time ago i was able to do that and now not, why?
In the mod, the condition isI think there is a problem in the mod when texting with Axel after he took Lena's pics
This is the code according the the Chap 11 alpha
This is a pic from my playthroughCode:menu: "{image=icon_friend.webp}The pictures are really nice" if lena_axel > 2: $ renpy.block_rollback() $ v10_axel_text = 3 "I decided to be polite. He was doing me a favor, after all..." $ flena = "n" l "{i}Thank you. The pictures are really nice {image=emoji_smile.webp}{/i}" x "{i}That's easy when the model is as gorgeous as you. But you know that already.{/i}" $ flena = "blush" l "..." "I didn't know how to respond to that, but it was Axel who followed it up after a minute." x "{i}Say, would you like to go get a coffee one of these days? {image=emoji_smile.webp}{/i}" $ flena = "worried"
View attachment 2758360
With the recent JD mod. I dont know how to decompile the JDmod script file so I cant fix it myself.
lena_axel > 3 instead of 2. Is this the problem you're talking about?Base game:Not sure if difference between walkthrough or mod, but some decisions flagged in the walkthrough for stat increases (such as Dropping the Subject about Wade with Cindy when they go to the cocktail bar, it's flagged for Intelligence) but no longer gives those after the mod is installed.
Just an FYI. And not the only case.
"Drop the subject":
$ renpy.block_rollback()
i "Let's not talk about it, then."
c "Yeah, that'll be better."
if ian_wits < 3:
call xp_up ('wits')
"Drop the subject" (cha=[("wits_+", ian_wits < 3)]):
$ renpy.block_rollback()
i "Let's not talk about it, then."
c "Yeah, that'll be better."
if ian_wits < 3:
call xp_up ('wits')