imunisasi
Member
- Dec 4, 2017
- 260
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you are so great at it , go onI rename to girls I know that I desire to fuck =)
That's why for me.
lets wait for latest patch
you are so great at it , go onI rename to girls I know that I desire to fuck =)
That's why for me.
Latest game is released 14 1.1 and funny part is I just delete the original Game and now I want to play from the start JD mod make the mod come on fastyou are so great at it , go on
lets wait for latest patch
Poor JDP.I released version 0.14.1.1 of the ORS JDMOD for Patreon members.
I'm spent...![]()
Easy answer.How does one go to chapter 14 if the mod is still at 0.14.1.0?
The release 14.1.2 new hahaha you have to do the same please release it thankyouI released version 0.14.1.1 of the ORS JDMOD for Patreon members.
I'm spent...![]()
Mods in general don't work well or at all with previous versions. Be patient until the updated mod drops.So if I get this right, the old mod dont work with the new update? Because I get this message:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scripts/agenda_bios.rpy", line 3, in <module>
NameError: name 'PhoneAgendaEntry' is not defined
Read 1 post above yours. It tells you why.It seems when i try to load modded saves of previous chapters (chapter 12 JD label is present), the in game walkthrough does not appear. Even when I try to load the next chapter (13) with the mod turned on there is no walkthrough.
For context, I am trying to use the newest mod version 0.14.1.1 to play game version 14.1.2 but only playing previous content
That doesnt seem to be the issue, I'm playing previous chapters where the modded content is caught up. I dont get an error message when loading the save and can progress to the message where the modded content stops in chapter 14 (message saying the modded content stops here.Read 1 post above yours. It tells you why.
It is true. Most mods stop at the end of the game version the mod ends. It won't work for the new content. That's basically what the other person said. In not so many words.That doesnt seem to be the issue, I'm playing previous chapters where the modded content is caught up. I dont get an error message when loading the save and can progress to the message where the modded content stops in chapter 14 (message saying the modded content stops here.
I even downloaded the previous version of the game so that the mod and game are the same version and still have an issue with my modded saves
Sorry I probably didnt make it clear in my first post. The mod isnt working for previous content (Chapter 12) even when I progress forward to chapter 13 to make sure the mod is turned on it still doesnt have a walkthrough. I even made sure to download the previous game version and match it to the mod (see below) and still have the issueIt is true. Most mods stop at the end of the game version the mod ends. It won't work for the new content. That's basically what the other person said. In not so many words.
https://f95zone.to/threads/our-red-string-jdmod-0-14-1-0-johndupont.76087/post-8048861So if I get this right, the old mod dont work with the new update? Because I get this message:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scripts/agenda_bios.rpy", line 3, in <module>
NameError: name 'PhoneAgendaEntry' is not defined
This mod is the exception. Please read the FAQ.Mods in general don't work well or at all with previous versions. Be patient until the updated mod drops.
It seems when i try to load modded saves of previous chapters (chapter 12 JD label is present), the in game walkthrough does not appear. Even when I try to load the next chapter (13) with the mod turned on there is no walkthrough.
For context, I am trying to use the newest mod version 0.14.1.1 to play game version 14.1.2 but only playing previous content
Firstly, if you didn't know, you don't need to progress to the next chapter to check if the mod is active. Just open the phone.Sorry I probably didnt make it clear in my first post. The mod isnt working for previous content (Chapter 12) even when I progress forward to chapter 13 to make sure the mod is turned on it still doesnt have a walkthrough. I even made sure to download the previous game version and match it to the mod (see below) and still have the issue
View attachment 5302615
Just to show the save is also modded
View attachment 5302619
JD_IGG_isactive is turned on or off when switching from one version to the other. It is possible for the mod to "think" you're playing the modded version when you're actually not. In the screenshot above, I was playing the modded version and only switched the variable off using the console.0.14.1.2 update?