Oversized dicks?!

RanliLabz

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Gotta agree that some of the cock sizes around are a little crazy - I only use super-sized ones for fantasy/alien/demon sequences. I actually went to the science for my MC's rather large schlong... 8.66 inches was the very top of the size range found in the biggest meta-study of willies so far (do academics have too much time on their hands? Yes!) That's bigger than nearly all the (unphotoshopped) porn-stars on the net, whatever the wild claims in their porn-bios :LOL: Even with that, it can sometimes be a challenge to fit it inside another's bits... mouths are especially tricky... so I assume a lot of devs are using fancy camera work to hide the sticky-outy parts.

Then again, one of the most frequent requests I get is for the MC to grow... it seems a lot of players like their cocks the way they like their bank-balances! It's fantasy, after all, so knee-grazers don't need to make sense ;)
 
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Domiek

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That's such a lame excuse... it shows just the lazyness on the dev's side, of course you have problems with this if you only use premade poses, and of course you have problems with this if you don't know how to change/correct a pose.
I'm not saying that there aren't other reasons, like time or ressources (which is a big factor especially for animations), but what you mentioned is nothing more than a simple excuse for beeing lazy.
That's not accurate at all. It's not about premade poses or being lazy. Daz figures have soft body limitations. You can get around this somewhat with glute control add-ons but even with that it's still really time consuming to really get in there without clipping too much.

Of course you don't need a 20" as a solution. My MC gets along just fine with a bigger than average 8incher (roughly).

Of course now I deal with a lot of comments like "why is MCs dick so small? Is this NTR game?"
 

obibobi

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A huge dick being inserted just looks better because games are purely visual, there is no sense of touch.

2nd reason ties into the stupid argument about realism people keep making. If people wanted realism then most of these games would be about women wanting guys who are rich. But these games have women lust men like, well men because that is more appealing than them wanting a man who is rich and powerful, a big dick is just an easy way of doing that without making every character look like Chris Hemsworth or Henry Cavill even if it isn't based in reality.
 
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pure evil!
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It's fantasy, after all, so knee-grazers don't need to make sense
But you could get an arrow in the knee :WeSmart:

That's not accurate at all. It's not about premade poses or being lazy. Daz figures have soft body limitations. You can get around this somewhat with glute control add-ons...
I don't even use glute control and I around this.
...it's still really time consuming to really get in there without clipping too much.
and that's what I mentioned in my second sentense. It's not about it not being possible, it's too time consuming for some.
Don't get me wrong here, that's a valid point, but I know very well that you can make good sex poses with the dick inserting correctly even if the dick is not a horse cock.
Btw there are other factor that make it harder to pose as well, like large female hips and butt, but let's not get too much into details here.
Personally I don't have a problem with "blessed" MC's unless it's too unrealistic, it's okay in fantasy and/or fit's the story though.
What I just don't like is devs or people in general claiming that something doesn't work, only because they aren't able to make it work, or even better: without even trying because it "could" be a waste of time, but that seems to the norm nowadays...

2nd reason ties into the stupid argument about realism people keep making. If people wanted realism then most of these games would be about women wanting guys who are rich. But these games have women lust men like, well men because that is more appealing than them wanting a man who is rich and powerful, a big dick is just an easy way of doing that without making every character look like Chris Hemsworth or Henry Cavill even if it isn't based in reality.
That's another reason, yes. On the other hand, you could make your MC look like Chris Hemsworth or even Hulk for the same reason, but almost no dev does that.
There are games where you're rich and powerfull, but still have an oversized dick.
This goes through all genre's and all artstyles, even in games where the art is hand drawn and there is no posing problem.
I guess the most valid resaon is that it's a kink for some, or that it's just so common that it's just "normal".
 
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obibobi

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That's another reason, yes. On the other hand, you could make your MC look like Chris Hemsworth or even Hulk for the same reason, but almost no dev does that.
There are games where you're rich and powerfull, but still have an oversized dick.
This goes through all genre's and all artstyles, even in games where the art is hand drawn and there is no posing problem.
I guess the most valid resaon is that it's a kink for some, or that it's just so common that it's just "normal".
2 reasons for that, being in the top 0.1 of good looks is a notable quality and even then it still doesn't invoke the same sort of lust in women for men that men have for women.

Very rare unless I simply have missed all the games where you play as millionaires and you missed the point, the idea of women wanting you because you have lots of money is not much of a sexual fantasy.

It's really easy to make any character and then have women treat the man as a sexual object.
 
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darlic

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I like having my main playing character with a big PP (but no freaks of nature like in games such as Battle of the bulges and similar, to be clear). The reason? I can't really say why, maybe it's because I like to see the girls reactions (after all, most girls fantasize about big dicks even though they would be somewhat scared of such sizes IRL) and enhanced pleasure (again, I know this is not true in reality but in porn, a bigger penis equals bigger enjoyment by the female side, it's always been like that and forever will be).
On a secondary note, a bigger "device" can make some more advantaged sexual positions more feasible. Not just boring missionary/doggystyle only.

On the other side, the main reason for people who want to see normal-sized penises is realism. Frankly, for me, seeking for realism in a porn game is like asking a hairstylist to fully shave my head. You can do it, but it would make no sense nevertheless. So, It's hard for me to really understand your point of view in that regard.
Are there any other reasons I'm not aware of?
 

Domiek

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But you could get an arrow in the knee :WeSmart:


I don't even use glute control and I around this.

and that's what I mentioned in my second sentense. It's not about it not being possible, it's too time consuming for some.
The problem is that you brush it off as a blanket statement of devs simply being lazy. Every interaction is unique to the models. Models with ridiculous asses absolutely clip. Of course nothing is impossible in the world of 3D as a whole. However, within only native tools in Daz, some things are indeed impossible or close to it. We as devs are always striving to find a balance between quality vs quantity.

Hell, I have an Amazon she-hulk minor character that was requested by a patron. He wanted her to basically have multiple ass sliders maxed out on top of heavily exaggerated muscles. I have to be selective with her poses because most of them clip against hard surfaces and MCs pelvis. I can load her into blender and edit the model to solve this issue. However that's a really time consuming process that will significant delay the development of other content. Is that laziness or being pragmatic?
 
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pure evil!
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The problem is that you brush it off as a blanket statement of devs simply being lazy. Every interaction is unique to the models. Models with ridiculous asses absolutely clip. Of course nothing is impossible in the world of 3D as a whole. However, within only native tools in Daz, some things are indeed impossible or close to it. We as devs are always striving to find a balance between quality vs quantity.

Hell, I have an Amazon she-hulk minor character that was requested by a patron. He wanted her to basically have multiple ass sliders maxed out on top of heavily exaggerated muscles. I have to be selective with her poses because most of them clip against hard surfaces and MCs pelvis. I can load her into blender and edit the model to solve this issue. However that's a really time consuming process that will significant delay the development of other content. Is that laziness or being pragmatic?
You forget that I was talking about games trying to be realistic, combined with the statement "posing/animation limitations". That combined makes no sense, if your characters have realistic proportions, you simply don't have that much problems posing them.
The statement "posing/animation limitations" itself is still wrong though, it's not the limitations, but as you said (and again, I too said that) time consumption and that's a valid point.

Btw I know very well that a lot of devs are not lazy, but I also know enough devs who are lazy and most of the time they use cheap excuses like "it's not possible" even if it is, which their fans accept as a given fact, and that's something I can't stand.
 
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Domiek

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The statement "posing/animation limitations" itself is still wrong though, it's not the limitations, but as you said (and again, I too said that) time consumption and that's a valid point.
Yeah, there are no limitations in anything we do. Is a pose distorting? Silly lazy devs, go spend $900 on zBrush and take a month to learn how to fix it.

I'm disagreeing here not for the fun of it. It's because the community already has plenty of misconceptions about what we do. Just because your models have no issues or you know some lazy devs, it doesn't mean your experience is true for everyone or even the majority.

The thing is, I actually agree with you on many points. But it is simply untrue to say that certain limitations don't exist in Daz because it varies from character model to model, morph to morph. As you know, for devs this is a hobby on top of their already full time jobs. Many times, people just have different priorities on where to focus on improvement with limited time. There are a lot of factors. Saying these issues exist out of laziness is doing a disservice to yourself and all other devs.
 

Bitter Strawman

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>Devs are lazy
Spending 10 hours to make a frame that is going to be on screen for 10 seconds to satisfy 10 people?
Sounds legit.
 
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pure evil!
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Yeah, there are no limitations in anything we do. Is a pose distorting? Silly lazy devs, go spend $900 on zBrush and take a month to learn how to fix it.

I'm disagreeing here not for the fun of it. It's because the community already has plenty of misconceptions about what we do. Just because your models have no issues or you know some lazy devs, it doesn't mean your experience is true for everyone or even the majority.

The thing is, I actually agree with you on many points. But it is simply untrue to say that certain limitations don't exist in Daz because it varies from character model to model, morph to morph. As you know, for devs this is a hobby on top of their already full time jobs. Many times, people just have different priorities on where to focus on improvement with limited time. There are a lot of factors. Saying these issues exist out of laziness is doing a disservice to yourself and all other devs.
I can only repeat myself for the third time: Time consumption is a valid point!
If something takes too long, nobody will argue that it's not better to go on, and nobody will ask you to buy and learn a $900 program.

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>Devs are lazy
Spending 10 hours to make a frame that is going to be on screen for 10 seconds to satisfy 10 people?
Sounds legit.
Oh, right, I called you lazy, and every other dev too of course, me included, but especially you, I mean, I don't know you, but I obviously must mean you ;)
I seriously don't know why you feel the need to rip that quote out of context or why you feel attacked here, but hey, I won't judge you...
 
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Bitter Strawman

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Oh, right, I called you lazy, and every other dev too of course, me included, but especially you, I mean, I don't know you, but I obviously must mean you ;)
I seriously don't know why you feel the need to rip that quote out of context or why you feel attacked here, but hey, I won't judge you...
And the funniest thing is that I don't even use oversized dicks. :ROFLMAO:
 
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Domiek

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I can only repeat myself for the third time: Time consumption is a valid point!
And you will have to keep repeating it. Despite you conceding that time consumption is a valid point, you keep following that up with your previous position that the "norm" is that devs are lazy.

"That's such a lame excuse... it shows just the lazyness on the dev's side, of course you have problems with this if you only use premade poses, and of course you have problems with this if you don't know how to change/correct a pose.
I'm not saying that there aren't other reasons, like time or ressources (which is a big factor especially for animations), but what you mentioned is nothing more than a simple excuse for beeing lazy."
and

"What I just don't like is devs or people in general claiming that something doesn't work, only because they aren't able to make it work, or even better: without even trying because it "could" be a waste of time, but that seems to the norm nowadays..."
Seriously, you made a blatantly wrong statement and generalized the rest of devs as either being clueless or lazy. Then you go on to justify that statement that by saying that you don't run into clipping issues with your skinny models. If you don't experience it, then it must not be real. #FeelingBlessed

"I seriously don't know why you feel the need to rip that quote out of context or why you feel attacked here, but hey, I won't judge you..."
Don't worry, I don't feel attacked. I just think that it's a sign of a weak person to bring others down in order to lift themselves up. For that, I will happily call out bullshit.
 
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pure evil!
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And you will have to keep repeating it. Despite you conceding that time consumption is a valid point, you keep following that up with your previous position that the "norm" is that devs are lazy.



and



Seriously, you made a blatantly wrong statement and generalized the rest of devs as either being clueless or lazy. Then you go on to justify that statement that by saying that you don't run into clipping issues with your skinny models. If you don't experience it, then it must not be real. #FeelingBlessed



Don't worry, I don't feel attacked. I just think that it's a sign of a weak person to bring others down in order to lift themselves up. For that, I will happily call out bullshit.
Wow, I have no idea how someone could possibly interpret my post(s) so wrong. Maybe you should drink a tea, calm down and read it again tomorrow...
 

Domiek

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Wow, I have no idea how someone could possibly interpret my post(s) so wrong. Maybe you should drink a tea, calm down and read it again tomorrow...
AKA the "I can't believe you read what I said and not what I thought."

If only you took the time to express yourself better, *tisk-tisk*, some people are just lazy ;)
 

chainedpanda

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Friendship anyone?

tho seriously, not a fan of oversized assets, but have grown accustomed to it.