Pacing in Adult Games

What pace do you prefer your Adult Games to have?

  • Slowly - I like the story to build

    Votes: 31 21.5%
  • Moderately - I like the story to build, but I like to be rewarded every update

    Votes: 100 69.4%
  • Fast - Let's get naked and start fucking immediately

    Votes: 9 6.3%
  • Other - Respond in the comments

    Votes: 4 2.8%

  • Total voters
    144

V.A. Laurie

Game Writer & Editor
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Oct 9, 2017
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Hey everyone!

This kind of thread may have come up before, but it's a new day and many new members are around so I wanted to start up a new discussion.

How fast do you like your games to move? Some of you my recognize me from my posts around, and you may know that I'm a writer and editor for some of the games on here. I am curious as to the consensus as to how fast people like the sex to progress in these games. No one answer will be right for everyone, but knowing what the majority of people are looking for can help myself and others on here as we build these games for you all to enjoy.

I can't say that the responses here will have a huge impact on how I work on the current projects I am involved with, as they are either planned out already or not mine to make those calls on -- but for the future, it can be useful.

In addition to the two games that I am presently involved with, I also am working on some plots for future games, so who knows -- maybe what you say here will impact how those are developed!
 

a1fox3

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I picked slowly but there should be some sex from like a GF or hooker to help the MC out from time to time depends on the goal of the game.
 

edgedy

Member
Aug 15, 2017
458
302
In terms of content releases, I'd rather see a large update every 2 months. In terms of foreplay > corruption. I think that sex doesn't need to be rushed, but you should still see intimacy changes at regular intervals. Honestly an exposed set of tits and a little groping is likely enough to satisfy most situations as long as the story is progressing along side it.
 

V.A. Laurie

Game Writer & Editor
Game Developer
Oct 9, 2017
557
1,875
I would say that it mostly depends on what kind of game/story you're going for, some accommodate for a longer build-up than others. More specifically, a sex-centered story with long down-times might not be as satisfying as a story which incorporates sexual elements but also has other things going for it, such as characters or a compelling narrative.
Great response, thanks.

I picked slowly but there should be some sex from like a GF or hooker to help the MC out from time to time depends on the goal of the game.
Agreed here - I personally like a slow build, but if there is literally no reward for too long, it ruins it, so having those extra options are a great way to keep the player satiated until the REAL fun begins.

In terms of content releases, I'd rather see a large update every 2 months. In terms of foreplay > corruption. I think that sex doesn't need to be rushed, but you should still see intimacy changes at regular intervals. Honestly an exposed set of tits and a little groping is likely enough to satisfy most situations as long as the story is progressing along side it.
Thanks for your thoughts :)
 

n0b0dy

Member
Jun 1, 2017
307
825
Many games on this website are really centered around porn and the plot and character are bland and boring. These games are just extremely predictable, if you have played one of these games you have played them all. You get to know the girls (this goes really fast since they have no personality exept maybe one bland characteristic (like shy, arrogant or naive)), they fall quickly in love with you because you have a magic penis or something and then they will give you a handjob, then a blowjob erc. in the same order if you not have fallen asleep yet. Oh and most girls are also virgins of course. I guess this works for many members on this forum and that is great but personally I play these games to be entertained and I find shallow robot-girls in a predictable plot just not entertaining.

So yeah, I like a slow burn. Take the time to show who the girls are and why they are special besides their bodies. Try to capture that magic you feel when you meet a lady who is truly special. Take the time to build that sweet sexual tention that makes the sex scenes just that much more enjoyable. The chase really is better than the hunt, if you need sex to keep your game entertaining you are doing it wrong.

This is just how I see it of course, if you don't have sex in your game by the 2nd update your tread will be flooded by members who say you are 'milking' and ridicule your patrons for being 'cucked'.
 
M

Mythilogic

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Personally i like it more slowly but obviously it should be rewarding towards the further you get.
 
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Ginji

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May 14, 2017
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my opinion is that devs should look at their timeline for the game and with the main characters at least space actions accordingly.as stated above we all want believable characters and story line but we also want to be aroused be it with minor naughtyness with main characters or bigger ones with secondary characters .this should progress in line with game length.also too many games seem to build up then rush the big event
 

Humlebien

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Donor
Nov 15, 2016
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The problem I see with the Story/Slow Burn people seem to crave so much, is that it also doesn't move much the first many updates. And quite a few will lose interest. We all want a good story, good art, good writing, good everything. And we all want it all now. I say, YOU should do what YOU can make the best game with. Fuck the rest. Personally I'm conflicted. Some devs make a good slow burn, others are better at making a fast paced one.
 

a1fox3

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Here is a sample of a simi good story but very fast past game.
"My New Roommate"

A great story to me is "Dating My Daughter", the story is great with a very slow burn for the daughter but you get sex on the side with other NPC's along the way.
 
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Ginji

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all 11 games in popular section all contain some form of incest,where you shouldn't get a fast paced game or it becomes unbelievable unless its without consent.for me mr dots missed a golden oppertunity in that both the other two girls should have run alongside daughter corruption without the penalties which i seem to recall last time i played it.this would have removed the slow paced accusations and made it a more enjoyable game in my opinion
 

Aprilsun

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Oct 15, 2017
470
3,081
Don't mind a slow burn, but why does every story end when the reward is optained. As soon as they reach dick in pussy, it's game over. Rarely see any development in relations after the first sex. No romantic sexlife once sis, mom or gf spreads their legs at last.
 
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Ignazzio

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May 8, 2017
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I'm all for the slow pace. It can be even slower than DMD if premise is cool. It requires some great teasing and side dishes from time to time but it's always better than fuck-fest type of games. It usually makes some place for proper build up and therefore realism.

Don't mind a slow burn, but why does every story end when the reward is optained. As soon as they reach dick in pussy, it's game over. Rarely see any development in relations after the first sex. No romantic sexlife once sis, mom or gf spreads their legs at last.
In my opinion that's because most of the Patreon games are incest and while you can pretend it's realistic to go after your family members or ignore some facts, it's much harder when it comes to actual life you have to describe later. Incest by definition can't produce a happy ending and after sex events dev has to provide a story and that's a huge problem in this genre as it's a rather fantastic setting. It's cool to lust after some kink but after you've scored with your innocent lil sister whole tabbo doesn't really exist anymore and logical gap becomes visible.
 

Burt Reynolds Mustache

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Cool thread, I always meant to do a thread like this, and never got around to it.

I'm going to just come out and say it. The pacing in most of these games sucks. it's sucks hard. Not just because there isn't sex, sometimes you get an early scene or two. But because the stories in these games do nothing but tread water. DmD handles the snails pace progression the best, but I would never go so far as to say it handles it well. At best DmD at least varies what happens from day to day in a fairly interesting way. Other games show a complete disregard for the players time and intelligence.

In my tropes thread I called out the trope as one of my personal pet peeves. mainly because doling out the sex in bite sized chunks over an extended period of time doesn't feel natural. In life-sim style games it can get downright frustrating because the player is repeating the same actions over, and over with minor variation in order to get a sex scene that lasts, and I'm being generous here 2-3 minutes. I'm also going to go out on a limb and say that no BB style game has a good story.

As people in this thread have mentioned, the slow pace is often a way to make the incest kink more believable. I can't speak too much to that as to be honest the straight incest kink is usually something I live with as so many games use it rather than something I actively seek out. So I suppose a slower burn might make sense there. Or in a game with an uber-shy virgin.

The problem is that the drawing out of scenes can often happen to characters who do not fit that archetype. Adults often hook up on the first date, and nowadays if you are out on a second or third date and not banging it's considered a bit odd, especially in the age of tinder, and especially in urban areas (I can't speak to rural areas). Even high school kids having one night stands at parties is not uncommon, and hasn't been for decades. And even if you are doing a slow burn in a story that NEEDS a slow burn, if your writing sucks, you'd be better served getting to the sex soon anyway because I don't through awful characters and dialogue in the vain hope of a CG titty anymore.

I'll be frank, had I started BB or DmD early on, even within the first 4-5 updates I wouldn't have kept going. DmD very late in the game added sex with other girls who weren't D, and the bulk of that only happened in last month's release, and even that was limited by the designer (you could only use the condom once). Many games give us several updates with a story and characters that at best are carbon copies of each other, and at worst are unreadable garbage. Most of the time the best you can hope for is a simple story that has characters that seem like the author has met actual people, and knows how they interact in the wild (My Sister, My Roomate has some flaws, but it does at least stoke a memory of college for example). But those games are few and far between.

If you are going to go for a slow burn though, consider ways to simulate the feel of time passing without the player having to live every excruciating second of it. I don't need to see my character jacking off, I don't need to know every time they take a piss, I don't need to see every meal, or every time they go to bed. These scenes generally add nothing to the game outside of padding the story until whatever magical number of gameplay hours has been reached to make incest 'realistic'. Time can pass simply by saying something akin to "we did the same dance for a couple of weeks, until something changed..." and then show what changed.

I'm rambling pretty hard here so let me end on this note. The best written games in this genre do not overly draw out the sex part of a sex game. A few examples:

Dreaming with Elsa can have a virgin hook up, feel like its taking its time, and still tell a decent to good story. The other games in the series are also great too. They build sexual tension, without taking an eternity to get to the erotic part of the game (which is the reason the bulk of people are playing).

Pandora is a game all about the awkward first times of a couple of characters against a story of magic and archaeology, but it is downright speedy compared to the bulk of games on here.

The Pervert Action Series by BBBen has a slow-ish build, but the rewards you get in the scenes are head and shoulders above games like BB.

Coceter Chronicles has a fun story, and sexy stuff right from the beginning.

Wicked Choices: Has incest early on that doesn't feel forced because we get into the head of the main character, and the situation he's in FAST. We start at the late end of the flirtation stage, and the sex that ensues is the START of the drama, not the end of it. It also uses its prose well.

Dreaming of Dana: Dreaming of Dana has probably the slowest start out of any of the games I've mentioned, but even it doesn't take nearly as long as its competition. You get sex very quickly, too keep a player occupied, but you also have a plot that doesn't take a century to get where its going. The progression in the game makes sense. Adults don't fumble around acting like children (well, MOST don't. Andrea's a special case) and once the main plot gets moving, it MOVES. The game would be stronger without the life sim beginning, but it's still one of the best.

Some of these have the advantage of not being released on Patreon monthly, so they came out relatively fully formed. I get that it isn't entirely fair, but the problem is that if a game feels slow paced even when it's completed (DmD Chapter1 as an example) it will feel all the worse when it's being doled out in monthly, bite sized chunks. Sometimes your your saves won't even carry over. Then you have to replay a slow ass game for what might be 10 minutes of new content. No one wants to do that. Well, most people don't want to do that.
 

nln0

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Sep 4, 2017
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If I had to pick it would be slowly to moderately, but it depends on the game / setting.
Sadly with patreon you kinda have to put something in the game every update so that can put something on the pacing a bit.
Don't mind a slow burn, but why does every story end when the reward is optained. As soon as they reach dick in pussy, it's game over. Rarely see any development in relations after the first sex. No romantic sexlife once sis, mom or gf spreads their legs at last.
To add to this, with all of the incest games out there really isn't a game where you have to hide the relationship from the outside world. (other then DMD that I can think of)
 

Burt Reynolds Mustache

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If I had to pick it would be slowly to moderately, but it depends on the game / setting.
Sadly with patreon you kinda have to put something in the game every update so that can put something on the pacing a bit.

To add to this, with all of the incest games out there really isn't a game where you have to hide the relationship from the outside world. (other then DMD that I can think of)
Dreaming of Dana's main plot is how to plausibly hide what is happening from your father and the outside world.
 
May 23, 2017
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It really all depends on the game. I chose the moderatly option in this poll. But for some games the slow build is what really makes it work. In fact I would say slow build up is kind of a fetish, as seen in most corruption games. So really my choice is corruption games (like Anna exciting affection for example) benefit from progressing slowly. But on the otherhand games like Claire's quest benefit from having a lot of sex. And then you have games like Four elements trainer, which has a nice setup for everything to happen and even though lewd things happen often it really pays off.

Tldr; It really depends on the game
 
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V.A. Laurie

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Oct 9, 2017
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Cool thread, I always meant to do a thread like this, and never got around to it.

I'm going to just come out and say it. The pacing in most of these games sucks. it's sucks hard. Not just because there isn't sex, sometimes you get an early scene or two. But because the stories in these games do nothing but tread water. DmD handles the snails pace progression the best, but I would never go so far as to say it handles it well. At best DmD at least varies what happens from day to day in a fairly interesting way. Other games show a complete disregard for the players time and intelligence.

In my tropes thread I called out the trope as one of my personal pet peeves. mainly because doling out the sex in bite sized chunks over an extended period of time doesn't feel natural. In life-sim style games it can get downright frustrating because the player is repeating the same actions over, and over with minor variation in order to get a sex scene that lasts, and I'm being generous here 2-3 minutes. I'm also going to go out on a limb and say that no BB style game has a good story.

As people in this thread have mentioned, the slow pace is often a way to make the incest kink more believable. I can't speak too much to that as to be honest the straight incest kink is usually something I live with as so many games use it rather than something I actively seek out. So I suppose a slower burn might make sense there. Or in a game with an uber-shy virgin.

The problem is that the drawing out of scenes can often happen to characters who do not fit that archetype. Adults often hook up on the first date, and nowadays if you are out on a second or third date and not banging it's considered a bit odd, especially in the age of tinder, and especially in urban areas (I can't speak to rural areas). Even high school kids having one night stands at parties is not uncommon, and hasn't been for decades. And even if you are doing a slow burn in a story that NEEDS a slow burn, if your writing sucks, you'd be better served getting to the sex soon anyway because I don't through awful characters and dialogue in the vain hope of a CG titty anymore.

I'll be frank, had I started BB or DmD early on, even within the first 4-5 updates I wouldn't have kept going. DmD very late in the game added sex with other girls who weren't D, and the bulk of that only happened in last month's release, and even that was limited by the designer (you could only use the condom once). Many games give us several updates with a story and characters that at best are carbon copies of each other, and at worst are unreadable garbage. Most of the time the best you can hope for is a simple story that has characters that seem like the author has met actual people, and knows how they interact in the wild (My Sister, My Roomate has some flaws, but it does at least stoke a memory of college for example). But those games are few and far between.

If you are going to go for a slow burn though, consider ways to simulate the feel of time passing without the player having to live every excruciating second of it. I don't need to see my character jacking off, I don't need to know every time they take a piss, I don't need to see every meal, or every time they go to bed. These scenes generally add nothing to the game outside of padding the story until whatever magical number of gameplay hours has been reached to make incest 'realistic'. Time can pass simply by saying something akin to "we did the same dance for a couple of weeks, until something changed..." and then show what changed.

I'm rambling pretty hard here so let me end on this note. The best written games in this genre do not overly draw out the sex part of a sex game. A few examples:

Dreaming with Elsa can have a virgin hook up, feel like its taking its time, and still tell a decent to good story. The other games in the series are also great too. They build sexual tension, without taking an eternity to get to the erotic part of the game (which is the reason the bulk of people are playing).

Pandora is a game all about the awkward first times of a couple of characters against a story of magic and archaeology, but it is downright speedy compared to the bulk of games on here.

The Pervert Action Series by BBBen has a slow-ish build, but the rewards you get in the scenes are head and shoulders above games like BB.

Coceter Chronicles has a fun story, and sexy stuff right from the beginning.

Wicked Choices: Has incest early on that doesn't feel forced because we get into the head of the main character, and the situation he's in FAST. We start at the late end of the flirtation stage, and the sex that ensues is the START of the drama, not the end of it. It also uses its prose well.

Dreaming of Dana: Dreaming of Dana has probably the slowest start out of any of the games I've mentioned, but even it doesn't take nearly as long as its competition. You get sex very quickly, too keep a player occupied, but you also have a plot that doesn't take a century to get where its going. The progression in the game makes sense. Adults don't fumble around acting like children (well, MOST don't. Andrea's a special case) and once the main plot gets moving, it MOVES. The game would be stronger without the life sim beginning, but it's still one of the best.

Some of these have the advantage of not being released on Patreon monthly, so they came out relatively fully formed. I get that it isn't entirely fair, but the problem is that if a game feels slow paced even when it's completed (DmD Chapter1 as an example) it will feel all the worse when it's being doled out in monthly, bite sized chunks. Sometimes your your saves won't even carry over. Then you have to replay a slow ass game for what might be 10 minutes of new content. No one wants to do that. Well, most people don't want to do that.
Well this is a fantastically well thought out response! Thanks!
 
Nov 9, 2017
330
434
Cool thread, I always meant to do a thread like this, and never got around to it.

I'm going to just come out and say it. The pacing in most of these games sucks. it's sucks hard. Not just because there isn't sex, sometimes you get an early scene or two. But because the stories in these games do nothing but tread water. DmD handles the snails pace progression the best, but I would never go so far as to say it handles it well. At best DmD at least varies what happens from day to day in a fairly interesting way. Other games show a complete disregard for the players time and intelligence.

In my tropes thread I called out the trope as one of my personal pet peeves. mainly because doling out the sex in bite sized chunks over an extended period of time doesn't feel natural. In life-sim style games it can get downright frustrating because the player is repeating the same actions over, and over with minor variation in order to get a sex scene that lasts, and I'm being generous here 2-3 minutes. I'm also going to go out on a limb and say that no BB style game has a good story.

As people in this thread have mentioned, the slow pace is often a way to make the incest kink more believable. I can't speak too much to that as to be honest the straight incest kink is usually something I live with as so many games use it rather than something I actively seek out. So I suppose a slower burn might make sense there. Or in a game with an uber-shy virgin.

The problem is that the drawing out of scenes can often happen to characters who do not fit that archetype. Adults often hook up on the first date, and nowadays if you are out on a second or third date and not banging it's considered a bit odd, especially in the age of tinder, and especially in urban areas (I can't speak to rural areas). Even high school kids having one night stands at parties is not uncommon, and hasn't been for decades. And even if you are doing a slow burn in a story that NEEDS a slow burn, if your writing sucks, you'd be better served getting to the sex soon anyway because I don't through awful characters and dialogue in the vain hope of a CG titty anymore.

I'll be frank, had I started BB or DmD early on, even within the first 4-5 updates I wouldn't have kept going. DmD very late in the game added sex with other girls who weren't D, and the bulk of that only happened in last month's release, and even that was limited by the designer (you could only use the condom once). Many games give us several updates with a story and characters that at best are carbon copies of each other, and at worst are unreadable garbage. Most of the time the best you can hope for is a simple story that has characters that seem like the author has met actual people, and knows how they interact in the wild (My Sister, My Roomate has some flaws, but it does at least stoke a memory of college for example). But those games are few and far between.

If you are going to go for a slow burn though, consider ways to simulate the feel of time passing without the player having to live every excruciating second of it. I don't need to see my character jacking off, I don't need to know every time they take a piss, I don't need to see every meal, or every time they go to bed. These scenes generally add nothing to the game outside of padding the story until whatever magical number of gameplay hours has been reached to make incest 'realistic'. Time can pass simply by saying something akin to "we did the same dance for a couple of weeks, until something changed..." and then show what changed.

I'm rambling pretty hard here so let me end on this note. The best written games in this genre do not overly draw out the sex part of a sex game. A few examples:

Dreaming with Elsa can have a virgin hook up, feel like its taking its time, and still tell a decent to good story. The other games in the series are also great too. They build sexual tension, without taking an eternity to get to the erotic part of the game (which is the reason the bulk of people are playing).

Pandora is a game all about the awkward first times of a couple of characters against a story of magic and archaeology, but it is downright speedy compared to the bulk of games on here.

The Pervert Action Series by BBBen has a slow-ish build, but the rewards you get in the scenes are head and shoulders above games like BB.

Coceter Chronicles has a fun story, and sexy stuff right from the beginning.

Wicked Choices: Has incest early on that doesn't feel forced because we get into the head of the main character, and the situation he's in FAST. We start at the late end of the flirtation stage, and the sex that ensues is the START of the drama, not the end of it. It also uses its prose well.

Dreaming of Dana: Dreaming of Dana has probably the slowest start out of any of the games I've mentioned, but even it doesn't take nearly as long as its competition. You get sex very quickly, too keep a player occupied, but you also have a plot that doesn't take a century to get where its going. The progression in the game makes sense. Adults don't fumble around acting like children (well, MOST don't. Andrea's a special case) and once the main plot gets moving, it MOVES. The game would be stronger without the life sim beginning, but it's still one of the best.

Some of these have the advantage of not being released on Patreon monthly, so they came out relatively fully formed. I get that it isn't entirely fair, but the problem is that if a game feels slow paced even when it's completed (DmD Chapter1 as an example) it will feel all the worse when it's being doled out in monthly, bite sized chunks. Sometimes your your saves won't even carry over. Then you have to replay a slow ass game for what might be 10 minutes of new content. No one wants to do that. Well, most people don't want to do that.
Great post that I agree with except 2 minor quibbles.

1. Dreaming of Dana imo is incredibly tedious and one of the worst offenders of the things you rail against in this post

2 "I don't need to see my character jacking off" this sentence. Personally, I need to see MC jacking off but that's due to the fact that as a gay man, it's my only way to see toon cock in these games