- Oct 7, 2023
- 387
- 966
this game would be unplayable without this mod. thank you very much for your amazing work! and I love the mod maid!
you mean for the extra stuff i've been doing? hoping to be done in a week max just been swamped with other work related thingseta for update?
Is the mod completed for now or there is still more to do?updated to v3
Change logs:
- Added over 10 more "mod option" to do multi scenes
- Fixed bug in prologue
completed for this version of the gameIs the mod completed for now or there is still more to do?
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/Week1.rpy", line 9743, in <module>
NameError: name 'perk_socialChameleonO' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/Week1.rpyc", line 9742, in script
�ب"�<��;s!}� "��0��]ȟ�=�aF�ɞ��$��*�q�X�
File "C:\Users\ewanp\Documents\Games\Pale Carnations\renpy\ast.py", line 1619, in execute
item_arguments.append(self.item_arguments[i].evaluate())
File "C:\Users\ewanp\Documents\Games\Pale Carnations\renpy\ast.py", line 188, in evaluate
kwargs[k] = renpy.python.py_eval(v, locals=scope)
File "C:\Users\ewanp\Documents\Games\Pale Carnations\renpy\python.py", line 2059, in py_eval
return py_eval_bytecode(code, globals, locals)
File "C:\Users\ewanp\Documents\Games\Pale Carnations\renpy\python.py", line 2052, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/Week1.rpy", line 9743, in <module>
NameError: name 'perk_socialChameleonO' is not defined
Windows-8-6.2.9200
Ren'Py 7.3.5.606
Pale Carnations Ch4Up4Plat
Wed Jun 05 15:24:53 2024
Getting this error when arriving at the Gym with Mina, not sure if it's the original game or caused by the mod.
[/CODE]Code:[code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/Week1.rpy", line 9743, in <module> NameError: name 'perk_socialChameleonO' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/Week1.rpyc", line 9742, in script �ب"�<��;s!}� "��0��]ȟ�=�aF�ɞ��$��*�q�X� File "C:\Users\ewanp\Documents\Games\Pale Carnations\renpy\ast.py", line 1619, in execute item_arguments.append(self.item_arguments[i].evaluate()) File "C:\Users\ewanp\Documents\Games\Pale Carnations\renpy\ast.py", line 188, in evaluate kwargs[k] = renpy.python.py_eval(v, locals=scope) File "C:\Users\ewanp\Documents\Games\Pale Carnations\renpy\python.py", line 2059, in py_eval return py_eval_bytecode(code, globals, locals) File "C:\Users\ewanp\Documents\Games\Pale Carnations\renpy\python.py", line 2052, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/Week1.rpy", line 9743, in <module> NameError: name 'perk_socialChameleonO' is not defined Windows-8-6.2.9200 Ren'Py 7.3.5.606 Pale Carnations Ch4Up4Plat Wed Jun 05 15:24:53 2024
Is this an optional feature, or something I can disable in config?
I am looking only for this thing View attachment 3713993 and I'd prefer for the rest of info to stay hidden.
Also: does anybody knows if config.fast_skipping is viable way for NG+?
I meant the "(can lead to x)" tips. I want to see +/- of choices, but without spoilersthe mod options? now they are also viewable but you don''t have to pick them at all
Sadly not... but not really spoilers it just tell what variable it changes (the OG modder included those so i left them cause i assume most want to know the flag changes)I meant the "(can lead to x)" tips. I want to see +/- of choices, but without spoilers
Aw dammit, shame.Sadly not... but not really spoilers it just tell what variable it changes (the OG modder included those so i left them cause i assume most want to know the flag changes)
hard coded per choice so not a "variable change"Aw dammit, shame.
If it wasn't rpyc I'd try to change it myself, prolly just changing one variable to some constant "" would do the trick.
Dafuq? So you had to manually search and write up a line for every choice?hard coded per choice so not a "variable change"
Oh boy, my condolences then.yes its how the "icons" show up to it manually edited
depends what way your talking about cause i know other ways but do remember i took over this mod from another modder so im just adding/building on to his codeOh boy, my condolences then.
Do you want an idea to add in mods in general?
depends what way your talking about cause i know other ways but do remember i took over this mod from another modder so im just adding/building on to his code