And I probably gave a shorter explanation than what was needed. I checked the roadmap and figured that it was part of the testing phase. The only thing is that I managed to trigger it when opening Cath's solo sketch on the wall. Not sure if you guys overlapped them intentionally just to test some things out or if it's an incoming bug because I couldn't figure out why they overlapped in the first place unless you guys just copy-pasted the code from Cath's sketch for this new CG.Getting set up
One of the things most people get wrong about 2D art is the pipeline involved in getting it in.
It goes something like:
1. Conceptualization (what the fuck are we doing?)
2. Storyboard (if we were, like, real devs we'd draw these, but since we're making porn a lot of it is photobashed)
3. Drawing (this is where an actual artist, usually in PSD, will go in and draw what we storyboarded, ink it and color it)
4. Animation (in Spine2D, so we can keep download sizes sensible and have frame-by-frame control)
5. Final script (what are they actually saying?)
6. Scripting (the coder goes in and makes sure script works as planned)
7. Puppeteering (final polish; characters hold up items when talking about it, have the right emotions, camera zooms in and shakes, sounds trigger, etc).
All of this is a pipeline, so content that won't show up until December is in stage 1-2, stuff that shows up in September or October is in stage 3, stuff that won't show up until August is in 4-5, and stuff that will show up this month is in 6-7.
This, btw, highlights why blaming people like the What a Legend team for their slow progress are just flat out wrong. 2D is just a hell of a lot of more work than 3D (like with Love of Magic). There's a fulltime writer, and a trainee for him (we double up several jobs right now, because at some point in the future we'll split the teams and make two of them), a full time coder/scripter (in addition to me, doing code), a 2D artist, a puppeteer, two animators (one of them also does 2D art, the other also does puppeteering) and a couple of freelancers that have contributed to locations and sex scenes. The What a Legend team is 2 people (husband and wife); they're doing gods work, and I'm amazed they're as productive and at as high quality as they are.
Anyways, probably a longer answer than you expected That's why occasionally you find half-made stuff in the Steam Beta branch, because that's where we test stuff ourselves, and right now the Cath/Gabby sketch is in stage 7.
Side note: I don't think it's that different for 3D games either(good ones anyways). I'm a 2D fan myself but from what I know the difference is in the visuals team where work can be managed by 1-2 people since there isn't much "handmade talent" needed for the art or animation. This is mostly why I like 2D more, variation. There can be 100 3D games that look exactly the same made by different people, but there can only be as many 2D games as the artist can manage.