MiKaEl90

Member
Jun 25, 2017
186
201
Getting set up :)

One of the things most people get wrong about 2D art is the pipeline involved in getting it in.

It goes something like:
1. Conceptualization (what the fuck are we doing?)
2. Storyboard (if we were, like, real devs we'd draw these, but since we're making porn a lot of it is photobashed)
3. Drawing (this is where an actual artist, usually in PSD, will go in and draw what we storyboarded, ink it and color it)
4. Animation (in Spine2D, so we can keep download sizes sensible and have frame-by-frame control)
5. Final script (what are they actually saying?)
6. Scripting (the coder goes in and makes sure script works as planned)
7. Puppeteering (final polish; characters hold up items when talking about it, have the right emotions, camera zooms in and shakes, sounds trigger, etc).

All of this is a pipeline, so content that won't show up until December is in stage 1-2, stuff that shows up in September or October is in stage 3, stuff that won't show up until August is in 4-5, and stuff that will show up this month is in 6-7.

This, btw, highlights why blaming people like the What a Legend team for their slow progress are just flat out wrong. 2D is just a hell of a lot of more work than 3D (like with Love of Magic). There's a fulltime writer, and a trainee for him (we double up several jobs right now, because at some point in the future we'll split the teams and make two of them), a full time coder/scripter (in addition to me, doing code), a 2D artist, a puppeteer, two animators (one of them also does 2D art, the other also does puppeteering) and a couple of freelancers that have contributed to locations and sex scenes. The What a Legend team is 2 people (husband and wife); they're doing gods work, and I'm amazed they're as productive and at as high quality as they are.

Anyways, probably a longer answer than you expected :) That's why occasionally you find half-made stuff in the Steam Beta branch, because that's where we test stuff ourselves, and right now the Cath/Gabby sketch is in stage 7.
And I probably gave a shorter explanation than what was needed. I checked the roadmap and figured that it was part of the testing phase. The only thing is that I managed to trigger it when opening Cath's solo sketch on the wall. Not sure if you guys overlapped them intentionally just to test some things out or if it's an incoming bug because I couldn't figure out why they overlapped in the first place unless you guys just copy-pasted the code from Cath's sketch for this new CG.

Side note: I don't think it's that different for 3D games either(good ones anyways). I'm a 2D fan myself but from what I know the difference is in the visuals team where work can be managed by 1-2 people since there isn't much "handmade talent" needed for the art or animation. This is mostly why I like 2D more, variation. There can be 100 3D games that look exactly the same made by different people, but there can only be as many 2D games as the artist can manage.
 

Droid Productions

[Love of Magic]
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Game Developer
Dec 30, 2017
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Side note: I don't think it's that different for 3D games either(good ones anyways). I'm a 2D fan myself but from what I know the difference is in the visuals team where work can be managed by 1-2 people since there isn't much "handmade talent" needed for the art or animation.
I mention it because I also make a 3D one (Love of Magic) as a hobby, so I have a reasonable good feel for the difference in workflow and amount of work needed :)
 

Aeriys

Member
Apr 23, 2017
203
102
I'm having really bad UI issues with the 0.16.0L release :(
There's a lot of interface tearing from the animations (looks similar to the old Windows Solitaire win screen), some elements aren't clickable properly and sometimes anything that has a scroll bar permanently scrolls down without any input, and the items of the settings menu partially overlap with the main menu buttons.

These are sometimes fixable with a restart, but not always. Currently in the Coconut Oil quest and I simply can't get to the Orange Flowers minigame. When I click on them, there's unrelated (recent) dialogue flashing up at the bottom of the screen for a fraction of a second, sometimes it opens a lorem ipsum placeholder. This makes it impossible to progress the quest since you need to collect Orange Flowers twice.
 

Droid Productions

[Love of Magic]
Donor
Game Developer
Dec 30, 2017
6,812
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I'm having really bad UI issues with the 0.16.0L release :(
There's a lot of interface tearing from the animations (looks similar to the old Windows Solitaire win screen), some elements aren't clickable properly and sometimes anything that has a scroll bar permanently scrolls down without any input, and the items of the settings menu partially overlap with the main menu buttons.
It's fixed on the steam build; basically a change to the camera to deal with square aspect ratios. It'll get fixed in the public version once the next update rolls out at the end of the month. For now, just change to a ~16:9 aspect window to get things working.
 
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Aeriys

Member
Apr 23, 2017
203
102
It's fixed on the steam build; basically a change to the camera to deal with square aspect ratios. It'll get fixed in the public version once the next update rolls out at the end of the month. For now, just change to a ~16:9 aspect window to get things working.
Thank you for responding :)

Putting the game in windowed mode with roughly 16:9 ratio did fix the UI animation artifacts and main menu/settings overlapping, but unfortunately the Orange Flower minigame is still not accessible. I've tried going to another location and coming back, sleeping a night and coming back, entering another flower harvesting minigame, creating a new savegame and loading after restarting the game. I resorted to adding them through the debug mode.
The uncommanded permanent scrolling is also still present.
 

Droid Productions

[Love of Magic]
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Game Developer
Dec 30, 2017
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17,334
Thank you for responding :)

Putting the game in windowed mode with roughly 16:9 ratio did fix the UI animation artifacts and main menu/settings overlapping, but unfortunately the Orange Flower minigame is still not accessible. I've tried going to another location and coming back, sleeping a night and coming back, entering another flower harvesting minigame, creating a new savegame and loading after restarting the game. I resorted to adding them through the debug mode.
The uncommanded permanent scrolling is also still present.
Could you get me a player.log (play until you've gotten the issues, in case it's some kind of script triggering), and I'll have a look. You can find it here:


Windows: %USERPROFILE%/AppData/LocalLow/FlexibleMedia/Paradise Lust
OSX: ~/Library/Application Support/FlexibleMedia/Paradise Lust
Linux: $XDG_CONFIG_HOME/unity3d/FlexibleMedia/Paradise Lust
 

Droid Productions

[Love of Magic]
Donor
Game Developer
Dec 30, 2017
6,812
17,334
Okay, that's definitely weird. Its thinking that it should be playing the UnlockOrangeFlower convo, but that should only trigger once. Let me poke around a little, see if there's a flag that you can set to progress while we fix this one. One thing that would be super useful is if you could do a quick-save, and drop that in here as well.
 

MisterDuck

Member
Aug 31, 2021
359
228
I am replaying the game and I just have to say that the writing for Karen, Erik and Rick is really notorious for how...meanspited it is.
Like, they are just jerks for the sake of it. Erik only introduces a money mechanic that is deliberately meant to be annoying while Karen is like, just her name.
Contrast with the other characters where they practically are defined by their virtues and its really jarring.
 
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Evil13

Engaged Member
Jun 4, 2019
3,410
13,787
I am replaying the game and I just have to say that the writing for Karen, Erik and Rick is really notorious for how...meanspited it is.
Like, they are just jerks for the sake of it. Erik only introduces a money mechanic that is deliberately meant to be annoying while Karen is like, just her name.
Contrast with the other characters where they practically are defined by their virtues and its really jarring.
That feels like its the point.

Erik is the prime example of the grifter, always looking for some angle where he can make money.

Likewise Karen is the uncultured, ignorant and arrogant MAGA personified.

Rick is just a womanising asshole.

Meanwhile, the girls are just (extra)ordinary girls. Sure, they're meant to be dropdead knockouts, but at the same time, they have personalities and understand the situation they're in. Unlike Eric, Rick and Karen.
 

lawlawkagurL

Active Member
Nov 12, 2021
800
616
Hi there everyone,

would just like to ask how big is the game once decompressed from the Zip file?
the zip file in the OP is around 1.30+GB , and I'm trying to manage my pc memory,
would just like to be made aware how much I need to be able to play this game..

thanks so much
 

Clobbertime

Member
Jan 10, 2021
251
408
That feels like its the point.

Erik is the prime example of the grifter, always looking for some angle where he can make money.

Likewise Karen is the uncultured, ignorant and arrogant MAGA personified.

Rick is just a womanising asshole.

Meanwhile, the girls are just (extra)ordinary girls. Sure, they're meant to be dropdead knockouts, but at the same time, they have personalities and understand the situation they're in. Unlike Eric, Rick and Karen.
Stranded on a deserted island with no idea when or if you'll ever be rescued. I'd be telling Erik and Karen they can kiss rocks, I'm taking what I need to survive and if they don't like it they can hunt for, gather, and grow their own food since the supplies there would need to be rationed to last who knows how long.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
13,832
32,524
Stranded on a deserted island with no idea when or if you'll ever be rescued. I'd be telling Erik and Karen they can kiss rocks, I'm taking what I need to survive and if they don't like it they can hunt for, gather, and grow their own food since the supplies there would need to be rationed to last who knows how long.
As I said before, first rule of civilization is 'he who has the weapons, makes the rules'. lol

I know 'violence is the last resort of the incompetent', but sometimes, all you need is the option.
 
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