i really like your game! got hooked on, i just wish I could progress with the quests properly and not worry about getting stuck
and i also appreciate how you responsive you are on this thread! not all devs are like this
I think that's mostly just the gods poking fun at me for saying the game was free of bugs as far as I knew
In general, the way we develop the game:
-once to twice a week there's a Beta Update with new content on Steam. Testers on Discord and Steam (and Johnny, who does QA for us) poke at the new content, report bugs in the game, etc; if there's anything wrong they'll usually get fixed by the end of next working day.
- Roughly once a month* we release a public build. This is the 17th public build we've done. That first goes to the Beta branch on Steam (as a Release Candidate), then to the default branch on Steam (as a release)
- after 4-5 days if there's no bugs reported (because fixing something on steam is an automatic thing that takes us 10 mins to do, and minutes for steam to auto-download and apply on yours side) we release it to the general public, like here.
- Most of the time that means that whatever shows up here is pretty stable**; it's had a while of being user tested, and as far as we know there's no obvious bugs. I need to dive a little deeper into *why* this release had issues, but that can wait until Monday.
* We'll time the new content releases to fit with the big steam sales, so sometimes it'll be more than four weeks between releases, but never more than 8. Absent a major Steam event we'll go for a public release on the last Thursday of the month.
** On PC/Desktop. Android remains a pain in the ass; the game uses a lot of memory, and there is a HUGE span of android devices on the market. On older / lower-end Androids that means the OS will terminate it randomly. It's a frustration to the point I'm tempted to stop supporting androids altogether, because I don't like receiving crash reports I can't solve.