None of them should give you negative likes, the question is (0, 1, 2), with the negs removed. Having said that, you can raise her likes by chilling with her on the beach, giving her flowers, etc.
This is a game without time pressure; it's a beach adventure. Don't stress it, just enjoy it.
Yeah, I hear ya.
My biggest gripe is that even just interacting with them during these flirting sessions and asking them a single question progresses time forward from that time of day to the next time of day segment.
I get why this is the case with there only being four time segments per day (Morning, Day, Evening, Night) and even just asking one flirting question has to move time forward but I just wish the amount of questions being asked during these sessions could somehow more accurately reflect time passing in the game in some way.
EDIT: Thinking about it some, maybe possibly add a way that we can ask a minimum of two questions during these flirting sessions before after asking a third one would then make time pass like it currently does just asking a single question does at present time, if that's at all possible to implement?
Even if that meant asking one girl a single question and another separate girl a single question as well, it would take asking a third question before time would pass.
So, in other words, the game would be keeping track of a cumulative questions being asked per each time of day segment here.
May be asking for the impossible here, I understand, but it's just my thoughts is all.