So i wont talk about the paywall, many did before me and i wholeheartedly agree it is much to aggressive.
Seems that a lot of people played va11halla here and had similar vibes when trying this and i did so myself but i must mention a few things that va11halla did very well in its gameplay that might be good to consider to implement it here in one way. In a game where we will mix dozens and dozens of drinks it is very important to give the drink mixing minigame not just proper intractability (which we already have) but fluidity and speed. Right now, unless i really missed something with the drag and drop system it is quiet tedious to make more complex drinks. Va11halla solved this by giving every component a hotkey, Demon Speakeasy gave the option for doubles beyond the fact that we could just click on ingredients. Im not sure if this is a conscious design choice or or just the lack of polish at this point either way i recommend lookin into it for user experience. The second part is something that im rather sure is an effect of the early build, but as of right now there is very little variety for the gameplay, especially for the drink selection. Not gonna go back to the va11halla guessing games here but Demon Speakeasy made a very good trait system for the drink which gave depth and an other dimention when selecting what to make. Of course there are a lot more options that can be added but these are the ones i already saw work.
Overall im looking forward to the progress, i have very few games on watch list and i hope this one will stay on it.