Unity - Completed - Paradiso Guardian [v1.1.2] [Paradiso Guardian Team]

  1. 2.00 star(s)

    insectore

    The art style is above average, but the game play is just horrendous. Enemies that you can barely dodge. I even got hit during the "golden dodge" that is supposed to reward you with slow motion. The prices of items are too high and save spots are too far apart.
    I realize it tries to be a symphony of the night type rogue like, but it's not nearly good enough to pull that off. Combine that with being a porn game and who is supposed to play this? Who is this for? Waste of the nice pixel graphic.
  2. 4.00 star(s)

    Baraadmirer

    It's decent. There aren't a lot of bara games out there with both decent art and gameplay, doubly so where it's rare to find one that isn't in the visual novel genre. Gameplay feels a little short, but given what it's based off of I can't say that's unexpected.
  3. 5.00 star(s)

    cumslut <3

    actually really really good. Great sex scenes but also great and fun gameplay, cool bosses, good voice acting and the pixel art is amazing. I can't find much to complain about. Hope the developer makes more games like this in the future
  4. 2.00 star(s)

    Zorrscha

    Honestly the whole concept was bad, from a slutty angel to the linear having to take down a demon.

    I expected so much more, you can't even get topped by the last boss and it has no bad endings or loss animations and a very annoying twink main character, the only real positive is the art by Lvlv
  5. 4.00 star(s)

    Vinnyboy

    I'll be brief, the game is good for a beta but... there are things to improve.

    Enemies spawn infinitely, especially skulls, you kill one and immediately another one appears, making it almost impossible to pass without taking damage (besides they follow you, and there are times when they keep attacking you nonstop, and there's no way to attack because of from their tiny Hitbox)

    And it's pretty hard to get a life drop

    The Boss is pretty cool, it's the best part of the game to be honest. A good difficulty but with effort you can defeat him quite satisfactorily (only the ''ultimate of the waterfall" that is kind of impossible to dodge, but ok)

    The graphics are beautiful, it's one of the most beautiful sprite games I've ever played.
  6. 4.00 star(s)

    shiningriver

    The movement isn't as smooth as, let's say... Megaman Zero. The graphics are nice. The character is hot..ish. Menu is opening up fine, though there is a bit of lag in the options.
    Controls are a bit smooth. Gameplay can be tricky, especially when you're dealing awful damage to flying enemies and they come in en masse.
  7. 5.00 star(s)

    Pavonius

    Based on the 1.2 demo:

    Gameplay seems solid overall. Movement is responsive. Dodging feels good, and perfect dodges give you a very satisfying witch time-esque time slow that regens meter. Level design seems fine so far. Combat and platforming are pretty easy so far, but there isn't much to go on yet.

    You start with one weapon and two special moves, and end up a few more weapons and a super by the end. Your specials, a basic projectile and a wicked weave style giant punch, feel pretty good to use, though none of the basic enemies are worth spending the meter. The super, a sweeping beam attack, wipes pretty much any normal enemy and makes the boss pretty trivial if you fight him again, which feels good but might need some rebalancing.

    My only real complaint is with the basic attack. Until you get the post-boss weapons, your attack is just a single hit with deceptive endlag. You can cancel it with a dash, but it still doesn't feel good to be left standing still for that long. The post-boss weapons can do a three-hit combo, which feels a bit better. Your standing, aerial and crouching attacks are pretty much identical. It would be nice to have a few different attacks available, but I think some sort of anti-air attack is a must for this genre. Flying enemies just feel awkward to fight otherwise.

    Overall, it feels pretty good to play. The boss in particular felt fleshed-out and interesting to fight. The established systems are solid and level design shows promise, and I didn't notice any bugs. Visuals are very clean and artwork seems good, though I'll leave critique of the reward scenes and subject matter to the target audience.