I only played parts of this game - to the green garden sort of place. Take my review with whatever amount of salt that you find necessary.
Now to the review. Playing the game, you find yourself in the competent boots of Mina Himasawa, a SUA special agent who is tasked with figuring out what has happened at an archaological museum. For some odd reason, the SUA deemed it necessary to only arm Mina with her powerful martial arts skills and a single pistol with little ammo.
The idea of the game is uncover what lead to the catastrofy, which you can find out through papers scattered across the area. The area you traverse is signifcant, and it is not always clear what you can pick up and what you cannot. Some might say, well yeah, but you need to pay attention to notice that you pick up a bit of ammo there, a grenade there and some vital quest item somewhere else.
I personally just find i unnecessarily annoying. If I am to be interested in a RPGM story, then it needs to very clear about where and what I should do and different parts of the game.
My patience for redoing my steps to figure out what I missed is very small. The fact that the game isn't particularly clear about where you need to head, or what you need to do next adds to the frustration.
On to the combat, you primarily combat bugs and zombies. The bugs comes in different varieties such as flies, spiders and slugs. There are probably more, but these I remember. Most enemies will attempt to grapple you. You can break the grapple, which thankfully makes you immune the current and next turn. The only time this doesn't work is if Mina is in heat after being sprayed by aphrodisiacs. If Mina do not break the grapple, the enemy can rape her the next turn. To my knowledge, each enemy only have one sequence that it can showcase. It isn't particularly riveting in my opinion.
You have various skills you can use against the enemies, which boils down to whether you want to use bullets or expend stamina.
Now, what I did like what that Mina actually seemed like pretty decent special agent. I wouldn't exactly envision her as the literal epitome of a monster-eradicating-super-agent... but I guess she gets things done. The dialogue that she says when captured by a monster is also decent enough, and nowhere near the uninspired "oh no.. oh well" of most RPGM games. It is unfortunately just repeated whenever captured. A bit variety wouldn't hurt.
Here's the breakdown:
The Good
- Mina is a well enough written character.
- Uncovering what happened is mildly interesting.
The In-between
- Certain enemies like the fly is not balanced at all.
- The sex scenes are so-so
- Pretty sure that pregnancy only happens when slugs attack you and crawl up inside you. Then you birth that same slug.. not really sure what it achieved from just getting birthed again in its same form.
The Bad
- The translation is less than stellar, and not even all parts of the menu is fully translated.
- The map is large and labyrinthian.
- The game does absolutely nothing to help you figuring out where you need to go next.
- The game is not particularly clear about items than you must find or where to find them for that matter.
- It is not clear when you have completed an area of a map, and when you must walk back to find something, and that is really annoying.