Cool idea, terrible execution
At this point, this game had it's elements reworked multiple times, so it's plagued with features that seem like they should be doing something, but they are irrelevant. There is great selection of things you can inflict upon NPC, but most of them don't really do anything.
There are plenty of pacing issues. Fourth chapter boils down to getting set of specific parasites, leaving home, entering one of houses, clicking on link and reading stroy progress, getting thrown back home, going to sleep, and repeating that over and over again. Wait. I lied. Chapter 4 is another example "most things don't do anything". Only story-relevant objective here is progressed by infecting at least one native and then skipping time repeatedly.
It's full of smaller and bigger bugs. Characters change regardless of parasites infecting them. Sex scenes play out incorrectly as if player character was receiver. One plotline in 4th chapter simply did not work.
Code under the hood is terryfying. Game starts to slow down in second chapter when you're running around with hundreds or thousands of parasites (each stores as individual objects), but the real monster is newest, 5th chapter. It disables autosave, because at that point saving takes a minute.
And the worst thing is - the idea, way it's presented, how stories are written out, it's all pretty good, good enough to make you want to play the game, only for stories to stop and not go anywhere.
At this point, this game had it's elements reworked multiple times, so it's plagued with features that seem like they should be doing something, but they are irrelevant. There is great selection of things you can inflict upon NPC, but most of them don't really do anything.
There are plenty of pacing issues. Fourth chapter boils down to getting set of specific parasites, leaving home, entering one of houses, clicking on link and reading stroy progress, getting thrown back home, going to sleep, and repeating that over and over again. Wait. I lied. Chapter 4 is another example "most things don't do anything". Only story-relevant objective here is progressed by infecting at least one native and then skipping time repeatedly.
It's full of smaller and bigger bugs. Characters change regardless of parasites infecting them. Sex scenes play out incorrectly as if player character was receiver. One plotline in 4th chapter simply did not work.
Code under the hood is terryfying. Game starts to slow down in second chapter when you're running around with hundreds or thousands of parasites (each stores as individual objects), but the real monster is newest, 5th chapter. It disables autosave, because at that point saving takes a minute.
And the worst thing is - the idea, way it's presented, how stories are written out, it's all pretty good, good enough to make you want to play the game, only for stories to stop and not go anywhere.