I'm conflicted on this one.
There's so much content and fetish-heavy scenes that really makes the game shine. I would even consider this a MUST PLAY for anyone into impregnation.
However, there are some flaws, notably later in the game. Early on, it's maybe a bit grindy when it comes to combat, but there's no shortage of good, diverse scenes.
But once you've gotten far enough to impregnate multiple women, Peasant's Quest becomes a total time-waster because of ONE inane mechanic. If you haven't visited your lover in 5 days, they become upset with you and refuse to have sex. You must spam gifts, visit them every day for multiple days, and eventually have sex without cumming inside in order to rectify this and be able to impregnate them again. This is such a tedious mechanic and when you have 4 different families you're trying to grow, you can imagine how much time you're just walking across the map to make sure they aren't mad at you, and god forbid you make multiple mad at once. I don't care about "realism", I just want to fuck women and spread the seed, and it's not like making them happy again with shitty gifts is realistic either.
This mechanic bogs down the content of the late game so much, and it turns a great content-filled RPGM game into yet another mindlessly grindy scene repeater. There are some other complaints I have, like a tedious fast travel system that comes far too late, some unremarkable quests, piss-easy puzzles, too simplistic combat, and not enough equipment, but it all pales in comparison to the relationship decay issue. It's a damn shame, this game would be damn near 5 stars if they just removed that completely unnecessary mechanic.
There's so much content and fetish-heavy scenes that really makes the game shine. I would even consider this a MUST PLAY for anyone into impregnation.
However, there are some flaws, notably later in the game. Early on, it's maybe a bit grindy when it comes to combat, but there's no shortage of good, diverse scenes.
But once you've gotten far enough to impregnate multiple women, Peasant's Quest becomes a total time-waster because of ONE inane mechanic. If you haven't visited your lover in 5 days, they become upset with you and refuse to have sex. You must spam gifts, visit them every day for multiple days, and eventually have sex without cumming inside in order to rectify this and be able to impregnate them again. This is such a tedious mechanic and when you have 4 different families you're trying to grow, you can imagine how much time you're just walking across the map to make sure they aren't mad at you, and god forbid you make multiple mad at once. I don't care about "realism", I just want to fuck women and spread the seed, and it's not like making them happy again with shitty gifts is realistic either.
This mechanic bogs down the content of the late game so much, and it turns a great content-filled RPGM game into yet another mindlessly grindy scene repeater. There are some other complaints I have, like a tedious fast travel system that comes far too late, some unremarkable quests, piss-easy puzzles, too simplistic combat, and not enough equipment, but it all pales in comparison to the relationship decay issue. It's a damn shame, this game would be damn near 5 stars if they just removed that completely unnecessary mechanic.