Warning: spoilers ahead.
The Gameplay
Standard RPGM, a bit grindy but not to crazy extents.
The Combat
So, yeah, this is an RPGM game, so I didn't expect too much of a complex combat system. I think Peasant's Quest does combat pretty well, in contrast to what some others may say. The system is kept simple and not resource-exhausting, like in some other games where you spend tons of money and stuff to obtain good equipments or spells. Here the spells are obtained as part of the main story (or in one case from a dungeon) and equipments from the shops. Combat is simple turned-based combat. There isn't a single moment where I think, "this is damn too hard" or "this is damn too easy". It isn't fancy, and it doesn't pretend to be. I can appreciate that.
The Characters
One of the strong points of the game. Characters have personalities, motivations, and backgrounds. Some are simple everyman who, just like in real life, just want to make some money and have a decent life with their families, like the farmer and the miller. Some are more ambitious like the innkeeper who wants to marry off his daughter to a rich man.
The Story and Lore
To recap, the lore behind the game was that there was a war between two gods Nergal and Qetesh because Qetesh cheated on Nergal. Qetesh (barely) won the war after the Battle of Axe Blood Pass (or something like that) but her priestesses got cursed. Now Nergal's remaining priestess is trying to beat Qetesh's followers. The MC plays both sides as he was born on the day Qetesh won and he was also touched by Nergal.
There are multiple storylines in the game, most of them optional. The main story itself is pretty well done, with the Qeteshians trying to rebuild the temple and make the worship of Qetesh flourish again, while Nergalites were searching for weapons like mortal vessels for their god, the Necronomicon 2.0, and some spider research stuff.
The Qeteshian storyline does get weird though (update 2.81 I think), where you go back to your family farm and a bunch of really weird, plotwise pointless stuff happens. That one was pretty weak.
It's the Nergalites that I really like, mostly because I feel like they give the MC more boons: powerful magic spells and a familiar. Also, they give a lot of dungeon quests which I like.
Storylines/Characters/Moments that I particularly like:
-Batbreeder slave. Because batbreeder.
-The vampire storyline is pretty great, fighting Master without the crossbow bolts is a real challenge, and so is fighting Reanna. There aren't a lot of super tough enemies, so when they do appear it's fun. I really like the boons that the vampire blood potion gives as well.
-Goblin king storyline is really nice, especially with the addition of Obeah. The Shakala-daughter dynamics and the Shakala-Obeah dynamics are very entertaining. I hope Sequoia can get more oomph to her character rather than just being a meek slave.
-The familiar is super cool. Began as a useless companion, ends up a super solid one who can actually tank some hits and deal good damage. Advancing her questline is a pain in the rear though, because you gotta grind XP.
-Reanna. You'd think that, if it weren't for the blood oath something something, she'd be able to kill Master 1v1, because she's just that awesome.
-The MC. In particular, his journey. I've played RPGMs where the protagonist starts as a farmer nobody and then, 1 chapter later, was kicking crazy ass. It's not like that here. The MC has become more powerful (both in terms of personal power and allies/friends), yes, but it's thanks to actual hard work and reasons that are lore friendly. He can use (pretty strong) magic, but it's nowhere near Erevi's--his teacher--level. He fought a dragon and expectedly got his ass kicked, he fought a master vamp and barely won with the help of a powerful paladin and some anti-vamp weapons. He's got vamp powers after helping some vampires kill their master, but it's not on par with actual vampire powers and needs to be replenished. When playing in endgame (think the family farm quest), MC is likely to have a full set of armor and weapons, magic, vamp powers, and a familiar. And when you look at all of that, you'd realize all of those weren't handed over on a silver platter, but doggedly fought for.
The Sex
Okay, the sex scenes' technical quality is pretty good. Regarding fetishes, the main ones in descending order are: pregnancy, femdom, and maledom, in addition to basic/vanilla stuff like some romance, and of course oral, vaginal, and anal.
Pregnancy is where this game gets annoying. With potions you can get the chance of pregnancy from 25 percent to 75 percent (usual fertility potion) or 100 percent (enhanced version), but if the woman is consuming barenness potions then it hits zero, unless you use enhanced fertility (25 percent).
The problem is that pregnancy (for barren women) is required to advance many questlines, like Obeah's, Alice's and Jenny's, so you can imagine that it gets either grindy or excessively save-scummy.
Femdom is pretty strong and plenty, like with Victoria, Erevi, and Frida. Maledom is weaker and usually with non-main ones, like the batbreeder (a literal slave) or Sequoia (Second Mate when you become goblin king).
Assorted commentaries:
-Lore can definitely be developed more. I remember there is a character named "Cath" who was the guy-behind-the-guy for Roderick, as they planned to rebel against the baron. This was brought up during the mayoral election storyline, and since then hasn't appeared.
-Would be cool to see the batbreeder and the familiar be taught to speak human language, they're my favs but it gets annoying seeing "krih, krih" for the thousandth time.
The Gameplay
Standard RPGM, a bit grindy but not to crazy extents.
The Combat
So, yeah, this is an RPGM game, so I didn't expect too much of a complex combat system. I think Peasant's Quest does combat pretty well, in contrast to what some others may say. The system is kept simple and not resource-exhausting, like in some other games where you spend tons of money and stuff to obtain good equipments or spells. Here the spells are obtained as part of the main story (or in one case from a dungeon) and equipments from the shops. Combat is simple turned-based combat. There isn't a single moment where I think, "this is damn too hard" or "this is damn too easy". It isn't fancy, and it doesn't pretend to be. I can appreciate that.
The Characters
One of the strong points of the game. Characters have personalities, motivations, and backgrounds. Some are simple everyman who, just like in real life, just want to make some money and have a decent life with their families, like the farmer and the miller. Some are more ambitious like the innkeeper who wants to marry off his daughter to a rich man.
The Story and Lore
To recap, the lore behind the game was that there was a war between two gods Nergal and Qetesh because Qetesh cheated on Nergal. Qetesh (barely) won the war after the Battle of Axe Blood Pass (or something like that) but her priestesses got cursed. Now Nergal's remaining priestess is trying to beat Qetesh's followers. The MC plays both sides as he was born on the day Qetesh won and he was also touched by Nergal.
There are multiple storylines in the game, most of them optional. The main story itself is pretty well done, with the Qeteshians trying to rebuild the temple and make the worship of Qetesh flourish again, while Nergalites were searching for weapons like mortal vessels for their god, the Necronomicon 2.0, and some spider research stuff.
The Qeteshian storyline does get weird though (update 2.81 I think), where you go back to your family farm and a bunch of really weird, plotwise pointless stuff happens. That one was pretty weak.
It's the Nergalites that I really like, mostly because I feel like they give the MC more boons: powerful magic spells and a familiar. Also, they give a lot of dungeon quests which I like.
Storylines/Characters/Moments that I particularly like:
-Batbreeder slave. Because batbreeder.
-The vampire storyline is pretty great, fighting Master without the crossbow bolts is a real challenge, and so is fighting Reanna. There aren't a lot of super tough enemies, so when they do appear it's fun. I really like the boons that the vampire blood potion gives as well.
-Goblin king storyline is really nice, especially with the addition of Obeah. The Shakala-daughter dynamics and the Shakala-Obeah dynamics are very entertaining. I hope Sequoia can get more oomph to her character rather than just being a meek slave.
-The familiar is super cool. Began as a useless companion, ends up a super solid one who can actually tank some hits and deal good damage. Advancing her questline is a pain in the rear though, because you gotta grind XP.
-Reanna. You'd think that, if it weren't for the blood oath something something, she'd be able to kill Master 1v1, because she's just that awesome.
-The MC. In particular, his journey. I've played RPGMs where the protagonist starts as a farmer nobody and then, 1 chapter later, was kicking crazy ass. It's not like that here. The MC has become more powerful (both in terms of personal power and allies/friends), yes, but it's thanks to actual hard work and reasons that are lore friendly. He can use (pretty strong) magic, but it's nowhere near Erevi's--his teacher--level. He fought a dragon and expectedly got his ass kicked, he fought a master vamp and barely won with the help of a powerful paladin and some anti-vamp weapons. He's got vamp powers after helping some vampires kill their master, but it's not on par with actual vampire powers and needs to be replenished. When playing in endgame (think the family farm quest), MC is likely to have a full set of armor and weapons, magic, vamp powers, and a familiar. And when you look at all of that, you'd realize all of those weren't handed over on a silver platter, but doggedly fought for.
The Sex
Okay, the sex scenes' technical quality is pretty good. Regarding fetishes, the main ones in descending order are: pregnancy, femdom, and maledom, in addition to basic/vanilla stuff like some romance, and of course oral, vaginal, and anal.
Pregnancy is where this game gets annoying. With potions you can get the chance of pregnancy from 25 percent to 75 percent (usual fertility potion) or 100 percent (enhanced version), but if the woman is consuming barenness potions then it hits zero, unless you use enhanced fertility (25 percent).
The problem is that pregnancy (for barren women) is required to advance many questlines, like Obeah's, Alice's and Jenny's, so you can imagine that it gets either grindy or excessively save-scummy.
Femdom is pretty strong and plenty, like with Victoria, Erevi, and Frida. Maledom is weaker and usually with non-main ones, like the batbreeder (a literal slave) or Sequoia (Second Mate when you become goblin king).
Assorted commentaries:
-Lore can definitely be developed more. I remember there is a character named "Cath" who was the guy-behind-the-guy for Roderick, as they planned to rebel against the baron. This was brought up during the mayoral election storyline, and since then hasn't appeared.
-Would be cool to see the batbreeder and the familiar be taught to speak human language, they're my favs but it gets annoying seeing "krih, krih" for the thousandth time.