Review for v0.2 (Edited)
This game is essentially just comedic noir. Now I don't necessarily have a problem with a game taking a more humorous approach, but for me the humor is very bland I suppose. I don't hate it, but I'm not sitting here laughing my ass off either. So now I'm looking for anything else that might make we want to keep playing, and that "thing" just doesn't exist for me.
To put it simply, I'm not very hooked. In the hour or so I played there was not a single second I was really immersed within the game. Pecker PI tries hard to create this noir setting, and actually does accomplish it to a certain extent. The environments themselves do well for that. However, there's also this sort of forced/fabricated feeling with how tropey it is at the same time.
The real problem though is just how all over the place this is. It doesn't let itself breathe. There's no sense of depth to any of this because it doesn't really build anything up. You're just being blasted left and right with info and events with little nuance or really any element that might intrigue you into wanting to learn more. Then when the game occasionally does try to have more serious moments it becomes such an abrupt shift in tone that I find it hard to take it seriously.
I originally had a harsher critique on the music, but talking with the dev a bit clued me in more on how difficult it can be to find even decent music that fits the theme. I will still say it doesn't exactly work for me, but it's not as if it doesn't match the noir theme.
The renders and character models do look nice, but that isn't enough for me personally. I don't have much desire to play more of this, but I do think if you're into less serious AVNs or don't place as much value on writing as I do you'll get more enjoyment out of the game.
This game is essentially just comedic noir. Now I don't necessarily have a problem with a game taking a more humorous approach, but for me the humor is very bland I suppose. I don't hate it, but I'm not sitting here laughing my ass off either. So now I'm looking for anything else that might make we want to keep playing, and that "thing" just doesn't exist for me.
To put it simply, I'm not very hooked. In the hour or so I played there was not a single second I was really immersed within the game. Pecker PI tries hard to create this noir setting, and actually does accomplish it to a certain extent. The environments themselves do well for that. However, there's also this sort of forced/fabricated feeling with how tropey it is at the same time.
The real problem though is just how all over the place this is. It doesn't let itself breathe. There's no sense of depth to any of this because it doesn't really build anything up. You're just being blasted left and right with info and events with little nuance or really any element that might intrigue you into wanting to learn more. Then when the game occasionally does try to have more serious moments it becomes such an abrupt shift in tone that I find it hard to take it seriously.
I originally had a harsher critique on the music, but talking with the dev a bit clued me in more on how difficult it can be to find even decent music that fits the theme. I will still say it doesn't exactly work for me, but it's not as if it doesn't match the noir theme.
The renders and character models do look nice, but that isn't enough for me personally. I don't have much desire to play more of this, but I do think if you're into less serious AVNs or don't place as much value on writing as I do you'll get more enjoyment out of the game.