While not share those custom morphs for us plebs so we can make some good renders?
i dont use custom morphs i create them with mesh grabber from scene to scene.
it gives better results and is quite easy to do.
the boob collision from the first renderer is all done with mesh grabber.
and some X Z scaling/transformation of the boob.
boobs gets bigger on the sides when they collide with something right.
dont use squeeze morphs to flatten the boobs use X and Z scaling instead and Z transformation of the pectoral to push them back.
+-3 is probably not enough so just disable limits to move the pectorals more.
this method looks far better
mesh grabber gives smooth deformation on the bodies so you dont need to export as an high res OBJ file and import it back.
just grab the butt or boobs or what ever it is until it looks realistic.
then just save it as a custom morph.
when its saved you have an new morph with slider from 0 to 100 or more if you disable limits.
great for fine tuning.
but if you want to use grasp helper you need to export the area which is affacted as an OBJ file with 2-3 subdivision level.
this is for getting those fine small pressmarks from fingers and so on. like you see in the last renderer.
you need high resolution objects for that.
and for bigger/deeper pressmarks you need to add weightmaps with animation
grasp helper only works for medium pressmarks.
Add D force dynamic surface to the body first.
then create a new dforce modifier weight node.
select the weight node and under tools select node weight map brush.
add an dforce simulation influence weights map.
there is more to it than this and i dont have time to explain it all but i think there are youtube videos for this.
paint the area which you want to deform.
you use an 30 frames animation to move the hand or what obejct you want to collide the boob to.
the influence weight map takes care of the rest as you can see from the couch renderer.
but that may not be enough
pressmarks gets quite rough even with high resolution obj files
you need an smoothing modifier but not an normal one.
use grasp helper for this.
set the boob with the influence map as an target then you can bump up smoothing iterations to 50 or more for really smooth pressmarks.
The pelvis on the last renderer is an separate high resolution object.
the rest of the body is default genesis.
phew
i dont expect an noob to understand all of this but if you use Daz 3d long enough things like these gets clear.
2.5 years ago i was also an noob at Daz 3D btw
i started to use Daz 3D in Feb 2019 with no 3d program experience before that.