- Jan 26, 2019
- 425
- 353
Back to the 80s' yes you can !Can this even called a "game"...
Hello there! I coded this in pure Rust programming language and the Crossterm crate for terminal manipulation. The graphical version of this will be made in a different way.to dev if they read here, what are you coding this in ?
Next, really confuse them and make a modern day version of L.O.R.D. (kudos to those that get this) All worship Violet!Hello there! I coded this in pure Rust programming language and the Crossterm crate for terminal manipulation. The graphical version of this will be made in a different way.
What? You didn't know there would be a graphical version? You shouldYou must be registered to see the linksorYou must be registered to see the linksto know all about that stuff!
First of all, thank you for playing my game and taking your time to comment on this thread. To be honest with you I was planning on putting a fixed screen width and height to make the game have a certain aesthetic but now that you talked about this I think I can certainly make the line length bigger in a prettier way.This game is very basic but there is absolutely nothing wrong with the smut roguelike idea. Too many games are brainless image galleries or wall-of-text generators. The people long for rich interactivity with a fuller world simulation to engage their fantasies more convincingly, not just detached clicking to advance insubstantial scenes.
But dev, for whatever reason the intro and ending text is shown in a very narrow window 17 characters wide, so it's very hard to read. Also, the screen visibly stutters on my bad laptop because you redraw the whole screen every turn. I know you are porting to some graphics setup, but if you decide to stay in the terminal for whatever reason you should look into a curses library for better performance and capabilities.
This might be the worst thing I've ever readHello there! I coded this in pure Rust programming language