Disclaimer: This review is written during very early version of the game (0.2.d) and opinions are prone to change depending on where the developers are taking the game in the future.
Now then, anyone familiar with LOK Rebirth (the game that now feels like a grain of salt stuck between galaxies) are probably feeling right at home here as much of the tools/features seems to be the same resulting in a similar visual spectrum.
From a visual standpoint it's incredibly impressive, most backgrounds so far all feels like a dedicated work of art and the characters/character creator is fantastic and results in a wide array of attractive (and some not so much) characters we can watch and interact with in the future and it's likely to only get better as so far the variation appears somewhat limited for NPC's.
The audio so far i a bit lacking and you mostly hear music with some shot snips of sound when your characters interacts with the environment, so far many sounds feel a bit out of place and unfitting like when throwing away trash and putting away dishes but I would not say this is a priority issue.
Progression?
So far it feels like the developers are laying the groundwork for a slow burn corruption game with lots of farming in between pre-scripted events but some of this is likely to change as more of the sandbox elements are introduced.
Mechanically this game is still a bit clunky but the developers seems to have worked hard and prepared many features and they seems to have big plans.
Some interesting features are the multi layered communication, you both have the bottom test bar but also speech bubbles, this could lead to multiple layers of information trade between the PC, NPCs and player.
Some other interesting choices is how undressing at the moment is a partially cut sequence, where you cut to mc in different stages of undress, while this might seem lazy, small things like that will save time for the developers to focus on more important thigs and is still leagues better the full skips or sloppy transitions, all this while still enabling PC and maybe NPCs to interact with our PCs clothes.
One worry with the fantastic character creation tool is that it will make it difficult for the developers to ever show of the character art in any other angle then siluetts, this might in the future make the art and sex lack depth and flexibility.
I will not say to much regarding this as I remember LOKR having some interesting workarounds but I feel we will not see then for some time as they have increased the creative burden a bit in this title.
The Sex?
Well as of now there is not much to tell, other then a groping scene and some masturbation there has not been anything featured or teased so we can only hope for the best.
I only hope that good use of writing and combinations of the lower text bar + speech bubbles can add some depth to the scenes for now and we will have to see what the future holds.
If LOKR.
Hopes and dreams?
Well, my expectations on this game is no less then huge and as long as the developers pump out som quality content every month and avoid getting corrupted by greed (and slow development to a crawl for the soul purpose of enjoying the revenue for minimal amount of work - a very real landmine for independent developers).
One of the minor things I hope to see change in the near future is more dynamic 2d presentation, let the platter be in the left hand regardless of MC facing for a start!
Would also be nice if the hair would look a bit differed depending on PC facing.
While I don't mind a slow burn I really hope the developer won't wait for to long to give us something "useful" as well as allowing the player some choice regarding the PC corruption.
It would also be fun if we could influence/create PCs weak-spots and preferences but if LOKR is anything to go by I doubt this could be implemented in any meaningful way.
So for now my only desire is for the developer to stick to schedule and show off their own plans through meaningful content updates and if they prove themselves this might be one of very few titles I could consider supporting financially.
All the best!
Now then, anyone familiar with LOK Rebirth (the game that now feels like a grain of salt stuck between galaxies) are probably feeling right at home here as much of the tools/features seems to be the same resulting in a similar visual spectrum.
From a visual standpoint it's incredibly impressive, most backgrounds so far all feels like a dedicated work of art and the characters/character creator is fantastic and results in a wide array of attractive (and some not so much) characters we can watch and interact with in the future and it's likely to only get better as so far the variation appears somewhat limited for NPC's.
The audio so far i a bit lacking and you mostly hear music with some shot snips of sound when your characters interacts with the environment, so far many sounds feel a bit out of place and unfitting like when throwing away trash and putting away dishes but I would not say this is a priority issue.
Progression?
So far it feels like the developers are laying the groundwork for a slow burn corruption game with lots of farming in between pre-scripted events but some of this is likely to change as more of the sandbox elements are introduced.
Mechanically this game is still a bit clunky but the developers seems to have worked hard and prepared many features and they seems to have big plans.
Some interesting features are the multi layered communication, you both have the bottom test bar but also speech bubbles, this could lead to multiple layers of information trade between the PC, NPCs and player.
Some other interesting choices is how undressing at the moment is a partially cut sequence, where you cut to mc in different stages of undress, while this might seem lazy, small things like that will save time for the developers to focus on more important thigs and is still leagues better the full skips or sloppy transitions, all this while still enabling PC and maybe NPCs to interact with our PCs clothes.
One worry with the fantastic character creation tool is that it will make it difficult for the developers to ever show of the character art in any other angle then siluetts, this might in the future make the art and sex lack depth and flexibility.
I will not say to much regarding this as I remember LOKR having some interesting workarounds but I feel we will not see then for some time as they have increased the creative burden a bit in this title.
The Sex?
Well as of now there is not much to tell, other then a groping scene and some masturbation there has not been anything featured or teased so we can only hope for the best.
I only hope that good use of writing and combinations of the lower text bar + speech bubbles can add some depth to the scenes for now and we will have to see what the future holds.
If LOKR.
Hopes and dreams?
Well, my expectations on this game is no less then huge and as long as the developers pump out som quality content every month and avoid getting corrupted by greed (and slow development to a crawl for the soul purpose of enjoying the revenue for minimal amount of work - a very real landmine for independent developers).
One of the minor things I hope to see change in the near future is more dynamic 2d presentation, let the platter be in the left hand regardless of MC facing for a start!
Would also be nice if the hair would look a bit differed depending on PC facing.
While I don't mind a slow burn I really hope the developer won't wait for to long to give us something "useful" as well as allowing the player some choice regarding the PC corruption.
It would also be fun if we could influence/create PCs weak-spots and preferences but if LOKR is anything to go by I doubt this could be implemented in any meaningful way.
So for now my only desire is for the developer to stick to schedule and show off their own plans through meaningful content updates and if they prove themselves this might be one of very few titles I could consider supporting financially.
All the best!