I hate that I agree with all of this lol.I don't know what to do. In the previous version, where there weren't any better models, I successfully made my way to the game section, where I had a hard time retrieving a pass card due to the inconsistent spacing. This was the least I could do before discovering the current version with updated heroine models and new characters. However, in this version, I've reached a complete dead end. I've explored every corner I could reach and examined every locker. I can't find anything else. No card, no progress in the game. I've scoured every available location, and there's just nothing. Nothing. Although there are tablets in the game that give some hints, they are few and far between, and the rest are just descriptions of human survival before us and so on. This will be a major problem for me. It would also be nice if the developer made good models for the penis of the main character and the female characters, because it looks ridiculous. It starts out narrow, then gradually rounds out and narrows again. It's like there's a lot of blood inside and it's about to explode. Additionally, there are minor issues during the scenes. Such as fingers in different directions and of different lengths, as well as the fact that they pass through the penis (in the scene with BonBon in her room). Of course, it's also confusing how the characters run. I don't know if it can be improved, but the girls' legs seem to be slightly spread apart when running. Additionally, the camera in the scenes is not the best, and it would be nice to have a 360-degree camera. There are only a few games like this. There are few games that can captivate players to such an extent. This game excels in this regard. If there was something in the previous comments that I have, then I'm sorry, I'm just too lazy to read
The situation with the doors is the same in 0.1.3.5, they only improved the graphics there, but I partially agree with you, and even then the style of the doors and the game itself do not match.0.1.3.4
The new door lighting design is absolutely idiotic.
Not only is each door capable of blinding you with a ton of lights and killing you with their brightness, but the textures themselves look like... Chinese Star Wars knockoffs screwed with gypsies, and the result is a Christmas tree that looks cheap and crap and glows like an atomic explosion.
The idea with the indicator on the door is good, it makes it easier to tell which doors are open and which are not, so I'm not even complaining, but it's hard to answer about the design, so I won't argue.The door lock status lights were my idea: red, green, white, and yellow.
I also offered my services twice, but who am I to tell the author what to do?
Well, the indicator is actually a good idea, everyone has their own taste in door design, some will like the old one, some will like the new one, I agree, the concept and atmosphere in the game are good, I don't know about participation in the development, I read somewhere that he is working on the game himself and, apparently, his friends are helping him, I'm not entirely sure.The indicators applied not only to doors but also to any objects that require a key.
I absolutely loved the old doors. They fit perfectly, looking organic and unobtrusive, yet still highly visible.
I like the game's concept and atmosphere, so I went to his Patreon (since I'm a UE developer myself) and offered my services there, along with a couple of gameplay ideas.
I suggested colors (something like this):
white - there's a key, but the door hasn't been opened yet;
yellow - a key is needed and can be found in the current build of the game;
green - the door is open and has been opened before;
red - the door can't be opened in the current build of the game.
This would save players from pointless backtracking, because the game constantly features 5-6 closed objects, access cards of which are completely nonexistent. For example, two of the three boxes in the very first corridor, or a box in the third room.
I proposed the idea, but I wasn't included in the development, by the way.
Well, at least the idea partially improved the gameplay.
I didn't know about that, thanks for the explanation, I don't know what else to write.First, he needs a good animator so the author can show him the rough poses and the animator can do the rest.
Someone like El Tomaso, who fled the internet for unknown reasons, would be perfect as animator.
Second, he needs to do something about the transitions between rooms, because it's the same problem as in subverse.
And thirdly, and no less importantly, replace the model of the inflatable ball painted to look like a penis with a model of a penis.
I understand that the author is probably the biggest fan of the movie Airplane, but there must be a line.
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