Damn why is this 0.1 ver already very saucy? it even has a launcher for the game?? goddamn
I assume these are original models? im not sure i've seen roxy 3D-animefied before, even though there are some clipping issues and a little bit of weird textures on the models(its similar to five nights at k*nksdom models) it is still very good!
The rooms are also pretty straightforward, even the maze is surprisingly not frustrating to navigate. The brightness level could use slight work(especially for dark areas, i've seen some people here miss the backroom)
For the sex animations, some of them are pretty good, though for most of them the angles are a tad bit mid, maybe an "orbitting" camera could work for these? could also band-aid fix the camera clipping bug when caught at a certain angle. The "cum particle" is fucking hilarious(i've seen this only on mellody's scene, but still), personally i would remove them and instead just focus on the animation by making the cumming/ejaculation anim slight bit more intense with the hip thrusts/gyration and increase the duration of the final frame to sell the idea of putting children into the animatronic (holy shit just like the funny purple man!!!)
Gameplay wise its pretty straightforward, its missing the hiding part and the defensive equipment from the inspiration(security breach) so it turns into like most health bar-having hentai game and just tanking every hit, speedrun the room and get the free heals. I definetly don't want to play security breach H-edition and got a one shot KO, but for now its a bit more like amnesia/outlast rather than secbreach. On the note of health, you can also double down on the "tank every hit" aspect and make the sex actually drain hp(yeah i play too much succubus games) and maybe a special game-over for it? (also fnaf 1 scream is a classic)
The platforming was GIGA-depressing until i learned that jumping actually uses stamina, maybe make the stamina bar always visible since that is the ONLY resource you want to keep track for a runny game.
Now for some QoLs:
For the doors, i feel like there should be extra effect/models for if a door can/cannot be opened, nothing too big just either recolor or slightly modify door if those can be opened or not, because currently there is no inventory UI and sometimes you just forget which card you already got (also star room in the arcade != stars room in the chica room).
Also maybe make doors consistent and not use shutters? it could help making the visibility easier by just changing the glow(like that one orange door in the corner of the arcade)
For the scenes, i think a skip button is not that necessary but make it so you can skip the text effects because sometimes the dialog are a bit too long and some unnecessary (3 dismission dialog for bella's backroom quest is too much, its a nitpick but yeah)
For the UI, I've already mentioned the stamina bar visibility one. the other one is the interact symbol, its a bit too long to show up on the screen(maybe its the unity "exit time' issue?) and it can be deceiving for the range of interaction.
Overall a pretty good 0.1(maybe 0.2 now?). not a bad loop, okayish control and good animations.
I assume these are original models? im not sure i've seen roxy 3D-animefied before, even though there are some clipping issues and a little bit of weird textures on the models(its similar to five nights at k*nksdom models) it is still very good!
The rooms are also pretty straightforward, even the maze is surprisingly not frustrating to navigate. The brightness level could use slight work(especially for dark areas, i've seen some people here miss the backroom)
For the sex animations, some of them are pretty good, though for most of them the angles are a tad bit mid, maybe an "orbitting" camera could work for these? could also band-aid fix the camera clipping bug when caught at a certain angle. The "cum particle" is fucking hilarious(i've seen this only on mellody's scene, but still), personally i would remove them and instead just focus on the animation by making the cumming/ejaculation anim slight bit more intense with the hip thrusts/gyration and increase the duration of the final frame to sell the idea of putting children into the animatronic (holy shit just like the funny purple man!!!)
Gameplay wise its pretty straightforward, its missing the hiding part and the defensive equipment from the inspiration(security breach) so it turns into like most health bar-having hentai game and just tanking every hit, speedrun the room and get the free heals. I definetly don't want to play security breach H-edition and got a one shot KO, but for now its a bit more like amnesia/outlast rather than secbreach. On the note of health, you can also double down on the "tank every hit" aspect and make the sex actually drain hp(yeah i play too much succubus games) and maybe a special game-over for it? (also fnaf 1 scream is a classic)
The platforming was GIGA-depressing until i learned that jumping actually uses stamina, maybe make the stamina bar always visible since that is the ONLY resource you want to keep track for a runny game.
Now for some QoLs:
For the doors, i feel like there should be extra effect/models for if a door can/cannot be opened, nothing too big just either recolor or slightly modify door if those can be opened or not, because currently there is no inventory UI and sometimes you just forget which card you already got (also star room in the arcade != stars room in the chica room).
Also maybe make doors consistent and not use shutters? it could help making the visibility easier by just changing the glow(like that one orange door in the corner of the arcade)
For the scenes, i think a skip button is not that necessary but make it so you can skip the text effects because sometimes the dialog are a bit too long and some unnecessary (3 dismission dialog for bella's backroom quest is too much, its a nitpick but yeah)
For the UI, I've already mentioned the stamina bar visibility one. the other one is the interact symbol, its a bit too long to show up on the screen(maybe its the unity "exit time' issue?) and it can be deceiving for the range of interaction.
Overall a pretty good 0.1(maybe 0.2 now?). not a bad loop, okayish control and good animations.