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RPGM Plagued by Lust [Demo v0.2] [Paranoind Pumpkin]

4.60 star(s) 8 Votes

Wreggx

Newbie
Aug 27, 2017
29
32
Hmmm, I can see the potential, but everything goes way too fast, and it's only a demo right now. So, I hope you reconsider the progression. Also, I don't know if you can actually find all the boxes without doing the favor for the guy, but that part especially felt way too fast. We didn't even get to know the girl yet, there’s no connection, but she's already sucking dick in the first five minutes of the game. NTR works best when it slowly breaks down the character, but here, it seems like she’ll be riding cocks in no time.
 
Sep 28, 2024
24
162
alright, I see.
anyway, people often asked me if it was okay to take inspiration from my games, this is the first time someone did it without my consent and I dont know how to feel about it. I don't want to discourage you but I strongly advice you a couple of things, first of all try to ask before re-doing something you saw from another indie, secondly try to understand the limits of how to "take inspiration".

I played the demo and it's very cool so far, but I noticed many things that felt awkwardly familiar (resized tileset, love interest following you, corruption points, enemies harassing you in battle, even the villa kinda reminds me of Artificial Blood's villa)!

I think you got a good spirit and you have a potential to do a good game but try to have your own identity and talk and discuss with other creatives when you like their idea and I could become your biggest fan :3
hope I didn't seem harsh, I really want to encourage you doing your things in your way, and I also want to enjoy your works without feeling awkward (it was really weird)


ty so much for playing my game and leaving ur review! Regarding what you said in your message, i understand the points you've raised, and i have no intention of dismissing your criticism with what i'm about to say. But i did feel a bit weird about some things you said so i think it's only fair to share why i don't fully agree with everything:

First of all, about the tileset, which was your initial concern: A part of the reason i choose to work with a smaller version than the standard RPG Maker size was indeed because of the NTR Bunnies, but I also did it because it brought other benefits to my workflow. I didn't do it fully knowing it was something signature to your game, since I've seen resized versions of RPG Maker's default tileset being distributed in forums and other places. Editing the default tilesets feels like something the entire community does, and doing something as simple as resizing it to a smaller size didn't cross my mind as something that could cause any conflict. I'm really sorry bout that, it really wasn't my itention to offend.
As for the corruption and battle system, i have a harder time seeing specific similarities to your game. The system itself is so simple that you could easily draw comparisons to 80% of the games in the genre.
(I won't say anything about your Artificial Blood claims because I haven't played the game. I've seen screenshots and posts about it, but I was waiting for a higher version number before trying it out. It looks stylistically similar to NTR Bunnies. I will try to play it to see if i can see what you mean. )

In any case, i really appreciate how you expressed your complains politely. I don't think it's crazy that you saw things this way, just as what i've said here isn't meant to invalidate your view, even though i don't whole-heartedly agree with it. I'm a huge fan of your games. I played the hell out of NTR Bunnies and Garage: Vamp, so it kinda saddens me that this was our first interaction. I hope you understand that I didn't do anything with the intention of crossing any lines or showing disregard for your work.
 
Sep 28, 2024
24
162
what is multiple protagonist though? do we choose who we will control as mc?
you control the choices of multiple characters. You can also walk in groups and rearrange your party.

the story doesn't focus on just one character, so I think it counts as having multiple protagonists ( ? )
 

Groomtinger

Newbie
Aug 9, 2017
26
97
alright, I see.
anyway, people often asked me if it was okay to take inspiration from my games, this is the first time someone did it without my consent and I dont know how to feel about it. I don't want to discourage you but I strongly advice you a couple of things, first of all try to ask before re-doing something you saw from another indie, secondly try to understand the limits of how to "take inspiration".

I played the demo and it's very cool so far, but I noticed many things that felt awkwardly familiar (resized tileset, love interest following you, corruption points, enemies harassing you in battle, even the villa kinda reminds me of Artificial Blood's villa)!

I think you got a good spirit and you have a potential to do a good game but try to have your own identity and talk and discuss with other creatives when you like their idea and I could become your biggest fan :3
hope I didn't seem harsh, I really want to encourage you doing your things in your way, and I also want to enjoy your works without feeling awkward (it was really weird)
As someone who loves NTR Bunnies and Artificial Blood, I've gotta say... resized tileset, love interest following you, corruption points, and enemies harassing you in battle is, like... almost all porn games, with the last one or two being more common in the NTR genre.

Your games are unique in their own ways, but not for any of the complaints/similarities you posted in your message.

IMO, as a fellow creative, "taking inspiration" isn't something you need permission for. People are constantly inspired by so many different people, genres, and styles that it'd be impossible to cite them all, let alone contact and verify "permission".

If this creator was ripping or tracing your tilesets that'd be one thing, but they're... just resizing the base assets kek. I haven't played this particular game, yet, so I can't comment on your remarks on the villa, but the OP posted a response to you already indicating that they haven't played the game you found the similarity to.

The Paranoid Pumpkin this game is on my todo list. I love NTR games and Zombie games, and there aren't nearly enough games that combine the two concepts. The art in the previews looks great as well. Keep it up!

EDIT: As a point of interest, I recently just finished Mirage Defection, which has a detailed corruption system, enemies that harass your companions, has a love interest follow you for a short period, and all takes place in a castle. Just a game I was playing last night has 4 of the 5 similarities Hasselnut was worried about. They're not... unique or rare features.
 

BigGay1010

New Member
Aug 20, 2019
10
56
alright, I see.
anyway, people often asked me if it was okay to take inspiration from my games, this is the first time someone did it without my consent and I dont know how to feel about it. I don't want to discourage you but I strongly advice you a couple of things, first of all try to ask before re-doing something you saw from another indie, secondly try to understand the limits of how to "take inspiration".

I played the demo and it's very cool so far, but I noticed many things that felt awkwardly familiar (resized tileset, love interest following you, corruption points, enemies harassing you in battle, even the villa kinda reminds me of Artificial Blood's villa)!

I think you got a good spirit and you have a potential to do a good game but try to have your own identity and talk and discuss with other creatives when you like their idea and I could become your biggest fan :3
hope I didn't seem harsh, I really want to encourage you doing your things in your way, and I also want to enjoy your works without feeling awkward (it was really weird)
Really thought you were a nice person but to come at a new developer with such dogshit complaints is insane. You should take pride in someone taking inspiration from you, yet you act like a superstar meeting a child fan and telling him "fuck off kid" and last paragraph just damage control.
 

Hasselnut

NTR DEMON
Game Developer
Jun 18, 2021
566
944
ty so much for playing my game and leaving ur review! Regarding what you said in your message, i understand the points you've raised, and i have no intention of dismissing your criticism with what i'm about to say. But i did feel a bit weird about some things you said so i think it's only fair to share why i don't fully agree with everything:

First of all, about the tileset, which was your initial concern: A part of the reason i choose to work with a smaller version than the standard RPG Maker size was indeed because of the NTR Bunnies, but I also did it because it brought other benefits to my workflow. I didn't do it fully knowing it was something signature to your game, since I've seen resized versions of RPG Maker's default tileset being distributed in forums and other places. Editing the default tilesets feels like something the entire community does, and doing something as simple as resizing it to a smaller size didn't cross my mind as something that could cause any conflict. I'm really sorry bout that, it really wasn't my itention to offend.
As for the corruption and battle system, i have a harder time seeing specific similarities to your game. The system itself is so simple that you could easily draw comparisons to 80% of the games in the genre.
(I won't say anything about your Artificial Blood claims because I haven't played the game. I've seen screenshots and posts about it, but I was waiting for a higher version number before trying it out. It looks stylistically similar to NTR Bunnies. I will try to play it to see if i can see what you mean. )

In any case, i really appreciate how you expressed your complains politely. I don't think it's crazy that you saw things this way, just as what i've said here isn't meant to invalidate your view, even though i don't whole-heartedly agree with it. I'm a huge fan of your games. I played the hell out of NTR Bunnies and Garage: Vamp, so it kinda saddens me that this was our first interaction. I hope you understand that I didn't do anything with the intention of crossing any lines or showing disregard for your work.
thanks for being so honest, I'm happy to see there are so many coincidences haha, as for the rescaling, no, that's not a common thing for rpgm, as a matter of fact I never saw a rescaling made like mine in other games so far, and I'm doing it like this to have a signature style different from the others.

I recommend you to take the same way and find a personal style instead of replicate my specific one and I'm sure you'll stand out. I think you have the talent for doing it even better than me imo
anyway I hope you understood how I felt on seeing so many things in common, know that I'll keep following you because I think this project has lots of potential and I'll surely play the next updates. I wish this could become the beginning of a cool mutual support, thanks again for being so comunicative and tried to listen
Let me know when you'll play Artificial Blood, I'm waiting for your opinions :3 <3
 
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Hasselnut

NTR DEMON
Game Developer
Jun 18, 2021
566
944
Really thought you were a nice person but to come at a new developer with such dogshit complaints is insane. You should take pride in someone taking inspiration from you, yet you act like a superstar meeting a child fan and telling him "fuck off kid" and last paragraph just damage control.
look man I don't really like drama and I hated doing this, since Pumpkin said he took inspiration from me I thought he took insp from EVERYTHING, but I'm happy it's not like this since he said gameplay features were coincidences. Still I had to explain I appreciate when devs talk with me about taking inspiration and that's why this is a first time for me dealing with this. I usually always say "yeah sure go for it", I'm not against inspirations, especially gameplay wise, just... I'd rather there was comunication between indie devs
I'm happy Pumpkin was so comunicative about it, and I *REALLY* am going to keep following his project. I'm sorry I panicked about it
 
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4.60 star(s) 8 Votes