So this works, except for the fact that the game did not give sound what so everUseYou must be registered to see the links(If your distribution came with some kind of app store, just search for "bottles" in the utilities section). Create a gaming bottle named "JPN", click it, go to settings>compatibility and change the language to japanese. Put the games in~/.var/app/com.usebottles.bottles/data/bottles/bottles/JPN/drive_c/and use the option "Run Executable". Most of nw.js games will also run fine with this method, but you can move the game files to aYou must be registered to see the linksand run just like any other linux app.
Well, the game you mentioned earlier worked fine in my tests, both using bottles and native nwjs. Some posts in the game's thread suggest that the translation might cause the audio to stop working. If it's a different game, send me the link so I can try to check it out.So this works, except for the fact that the game did not give sound what so ever
No it was two different ones (rpgmaker and a unity), they both don't have complete threads and understandable if you don't wanna risk the danger with them.Well, the game you mentioned earlier worked fine in my tests, both using bottles and native nwjs. Some posts in the game's thread suggest that the translation might cause the audio to stop working. If it's a different game, send me the link so I can try to check it out.
So i tried the bottle method with "Colorlust Oni" and then it also dosen't have audio but when did the native nwjs. method it had audio, so most likely something on my end maybe some setting with bottles where it doesn't have permission to use my head phones (who are connected to my ps4 controller) maybe ?Well, the game you mentioned earlier worked fine in my tests, both using bottles and native nwjs. Some posts in the game's thread suggest that the translation might cause the audio to stop working. If it's a different game, send me the link so I can try to check it out.